#include "PlaysetLevelStreamComponent.h" #include "Net/UnrealNetwork.h" void UPlaysetLevelStreamComponent::SetPlayset(UFortPlaysetItemDefinition* NewPlayset) { } void UPlaysetLevelStreamComponent::OnRep_ClientPlaysetData() { } void UPlaysetLevelStreamComponent::OnFinishedUnloading() { } void UPlaysetLevelStreamComponent::OnFinishedLoading_Internal() { } void UPlaysetLevelStreamComponent::OnFinishedLoading() { } bool UPlaysetLevelStreamComponent::IsLoading() { return false; } UFortPlaysetItemDefinition* UPlaysetLevelStreamComponent::GetCurrentPlayset() const { return NULL; } void UPlaysetLevelStreamComponent::ClearPlayset() { } void UPlaysetLevelStreamComponent::GetLifetimeReplicatedProps(TArray& OutLifetimeProps) const { Super::GetLifetimeReplicatedProps(OutLifetimeProps); DOREPLIFETIME(UPlaysetLevelStreamComponent, ClientPlaysetData); } UPlaysetLevelStreamComponent::UPlaysetLevelStreamComponent() { this->MaxStreamInDistance = 0.00f; this->bAutoLoadLevel = true; this->bAllowUnload = true; this->CurrentPlayset = NULL; this->StreamedLevel = NULL; }