Files
2026-04-22 15:51:07 +02:00

20 lines
642 B
C++

#include "LatentRepPlayerData.h"
FLatentRepPlayerData::FLatentRepPlayerData() {
this->PlayerState = NULL;
this->LastPawnNotRelevantTime = 0.00f;
this->bPawnIsRelevant = false;
this->bWasPawnRelevantLastUpdate = false;
this->CurrentYaw = 0.00f;
this->LastLocationReplicationTime = 0.00f;
this->PrevLocationReplicatedTime = 0.00f;
this->LastYawReplicationTime = 0.00f;
this->PrevYawReplicatedTime = 0.00f;
this->LastRepYaw = 0.00f;
this->PrevRepYaw = 0.00f;
this->LerpStartYaw = 0.00f;
this->PawnStateMask = EFortPawnState::Default;
this->CurrPawnStateMask = EFortPawnState::Default;
}