#include "LatentRepPlayerData.h" FLatentRepPlayerData::FLatentRepPlayerData() { this->PlayerState = NULL; this->LastPawnNotRelevantTime = 0.00f; this->bPawnIsRelevant = false; this->bWasPawnRelevantLastUpdate = false; this->CurrentYaw = 0.00f; this->LastLocationReplicationTime = 0.00f; this->PrevLocationReplicatedTime = 0.00f; this->LastYawReplicationTime = 0.00f; this->PrevYawReplicatedTime = 0.00f; this->LastRepYaw = 0.00f; this->PrevRepYaw = 0.00f; this->LerpStartYaw = 0.00f; this->PawnStateMask = EFortPawnState::Default; this->CurrPawnStateMask = EFortPawnState::Default; }