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20 lines
642 B
C++
20 lines
642 B
C++
#include "LatentRepPlayerData.h"
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FLatentRepPlayerData::FLatentRepPlayerData() {
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this->PlayerState = NULL;
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this->LastPawnNotRelevantTime = 0.00f;
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this->bPawnIsRelevant = false;
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this->bWasPawnRelevantLastUpdate = false;
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this->CurrentYaw = 0.00f;
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this->LastLocationReplicationTime = 0.00f;
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this->PrevLocationReplicatedTime = 0.00f;
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this->LastYawReplicationTime = 0.00f;
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this->PrevYawReplicatedTime = 0.00f;
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this->LastRepYaw = 0.00f;
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this->PrevRepYaw = 0.00f;
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this->LerpStartYaw = 0.00f;
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this->PawnStateMask = EFortPawnState::Default;
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this->CurrPawnStateMask = EFortPawnState::Default;
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}
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