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https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-27 03:43:40 +00:00
29 lines
568 B
C++
29 lines
568 B
C++
#include "KeepHeartBase.h"
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void AKeepHeartBase::SetAllowLooting(bool bAllowed) {
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}
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bool AKeepHeartBase::SaveUserKeep(AFortPlayerController* FortPC) {
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return false;
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}
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bool AKeepHeartBase::ResetUserKeep(AFortPlayerController* FortPC) {
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return false;
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}
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void AKeepHeartBase::LoadUserKeep(AFortPlayerController* FortPC) {
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}
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bool AKeepHeartBase::IsKeepOwner(const AFortPlayerController* FortPC) {
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return false;
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}
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bool AKeepHeartBase::IsKeepLoaded() {
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return false;
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}
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AKeepHeartBase::AKeepHeartBase() {
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this->SaveFileInstructionsHandler = NULL;
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}
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