#include "KeepHeartBase.h" void AKeepHeartBase::SetAllowLooting(bool bAllowed) { } bool AKeepHeartBase::SaveUserKeep(AFortPlayerController* FortPC) { return false; } bool AKeepHeartBase::ResetUserKeep(AFortPlayerController* FortPC) { return false; } void AKeepHeartBase::LoadUserKeep(AFortPlayerController* FortPC) { } bool AKeepHeartBase::IsKeepOwner(const AFortPlayerController* FortPC) { return false; } bool AKeepHeartBase::IsKeepLoaded() { return false; } AKeepHeartBase::AKeepHeartBase() { this->SaveFileInstructionsHandler = NULL; }