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14 lines
349 B
C++
14 lines
349 B
C++
#include "KeepEventWaveData.h"
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FKeepEventWaveData::FKeepEventWaveData() {
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this->EncounterTemplate = NULL;
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this->SpawnGroupProgressionInfo = NULL;
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this->WarmupTime = 0.00f;
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this->EncounterTime = 0.00f;
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this->DifficultyLevel = 0;
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this->AliveMultiplier = 0.00f;
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this->EnemySpawnBits1 = 0;
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this->EnemySpawnBits2 = 0;
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}
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