#include "KeepEventWaveData.h" FKeepEventWaveData::FKeepEventWaveData() { this->EncounterTemplate = NULL; this->SpawnGroupProgressionInfo = NULL; this->WarmupTime = 0.00f; this->EncounterTime = 0.00f; this->DifficultyLevel = 0; this->AliveMultiplier = 0.00f; this->EnemySpawnBits1 = 0; this->EnemySpawnBits2 = 0; }