mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-27 19:23:19 +00:00
34 lines
1.1 KiB
C++
34 lines
1.1 KiB
C++
#include "FortVolumeTimeOfDayComponent.h"
|
|
#include "Net/UnrealNetwork.h"
|
|
|
|
void UFortVolumeTimeOfDayComponent::ReplayFollowedPlayerChanged(AFortPlayerControllerSpectating* SpectatorPC, AFortPlayerState* NewFollowedPlayer) {
|
|
}
|
|
|
|
void UFortVolumeTimeOfDayComponent::OnRep_TimeOfDayManager() {
|
|
}
|
|
|
|
void UFortVolumeTimeOfDayComponent::OnRep_TimeOfDayConfig() {
|
|
}
|
|
|
|
void UFortVolumeTimeOfDayComponent::MutatorSettingsChanged(const FPropertyOverrideData& OverrideData) {
|
|
}
|
|
|
|
void UFortVolumeTimeOfDayComponent::ClientExitedVolume(APlayerState* PlayerState, AFortVolume* FortVolume) {
|
|
}
|
|
|
|
void UFortVolumeTimeOfDayComponent::ClientEnteredVolume(APlayerState* PlayerState, AFortVolume* FortVolume) {
|
|
}
|
|
|
|
void UFortVolumeTimeOfDayComponent::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
|
|
Super::GetLifetimeReplicatedProps(OutLifetimeProps);
|
|
|
|
DOREPLIFETIME(UFortVolumeTimeOfDayComponent, TimeOfDayManager);
|
|
DOREPLIFETIME(UFortVolumeTimeOfDayComponent, TimeOfDayConfig);
|
|
}
|
|
|
|
UFortVolumeTimeOfDayComponent::UFortVolumeTimeOfDayComponent() {
|
|
this->TimeOfDayManager = NULL;
|
|
this->bIsOverridingTimeOfDay = false;
|
|
}
|
|
|