#include "FortVolumeTimeOfDayComponent.h" #include "Net/UnrealNetwork.h" void UFortVolumeTimeOfDayComponent::ReplayFollowedPlayerChanged(AFortPlayerControllerSpectating* SpectatorPC, AFortPlayerState* NewFollowedPlayer) { } void UFortVolumeTimeOfDayComponent::OnRep_TimeOfDayManager() { } void UFortVolumeTimeOfDayComponent::OnRep_TimeOfDayConfig() { } void UFortVolumeTimeOfDayComponent::MutatorSettingsChanged(const FPropertyOverrideData& OverrideData) { } void UFortVolumeTimeOfDayComponent::ClientExitedVolume(APlayerState* PlayerState, AFortVolume* FortVolume) { } void UFortVolumeTimeOfDayComponent::ClientEnteredVolume(APlayerState* PlayerState, AFortVolume* FortVolume) { } void UFortVolumeTimeOfDayComponent::GetLifetimeReplicatedProps(TArray& OutLifetimeProps) const { Super::GetLifetimeReplicatedProps(OutLifetimeProps); DOREPLIFETIME(UFortVolumeTimeOfDayComponent, TimeOfDayManager); DOREPLIFETIME(UFortVolumeTimeOfDayComponent, TimeOfDayConfig); } UFortVolumeTimeOfDayComponent::UFortVolumeTimeOfDayComponent() { this->TimeOfDayManager = NULL; this->bIsOverridingTimeOfDay = false; }