Files
2026-04-22 15:51:07 +02:00

34 lines
1.1 KiB
C++

#include "FortVolumeTimeOfDayComponent.h"
#include "Net/UnrealNetwork.h"
void UFortVolumeTimeOfDayComponent::ReplayFollowedPlayerChanged(AFortPlayerControllerSpectating* SpectatorPC, AFortPlayerState* NewFollowedPlayer) {
}
void UFortVolumeTimeOfDayComponent::OnRep_TimeOfDayManager() {
}
void UFortVolumeTimeOfDayComponent::OnRep_TimeOfDayConfig() {
}
void UFortVolumeTimeOfDayComponent::MutatorSettingsChanged(const FPropertyOverrideData& OverrideData) {
}
void UFortVolumeTimeOfDayComponent::ClientExitedVolume(APlayerState* PlayerState, AFortVolume* FortVolume) {
}
void UFortVolumeTimeOfDayComponent::ClientEnteredVolume(APlayerState* PlayerState, AFortVolume* FortVolume) {
}
void UFortVolumeTimeOfDayComponent::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
Super::GetLifetimeReplicatedProps(OutLifetimeProps);
DOREPLIFETIME(UFortVolumeTimeOfDayComponent, TimeOfDayManager);
DOREPLIFETIME(UFortVolumeTimeOfDayComponent, TimeOfDayConfig);
}
UFortVolumeTimeOfDayComponent::UFortVolumeTimeOfDayComponent() {
this->TimeOfDayManager = NULL;
this->bIsOverridingTimeOfDay = false;
}