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26 lines
1.2 KiB
C++
26 lines
1.2 KiB
C++
#include "FortUICameraFramingFunctionLibrary.h"
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FFortUICameraFrameTargetBounds UFortUICameraFramingFunctionLibrary::CalculateComponentSetBoundsForCameraFraming(const TSet<USceneComponent*>& Components, bool bIgnoreHiddenOrNotVisibleComponents) {
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return FFortUICameraFrameTargetBounds{};
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}
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FFortUICameraFrameTargetBounds UFortUICameraFramingFunctionLibrary::CalculateComponentBoundsForCameraFraming(const USceneComponent* ParentComponent, const bool bIncludePSCs) {
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return FFortUICameraFrameTargetBounds{};
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}
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FFortUICameraFrameTargetBounds UFortUICameraFramingFunctionLibrary::CalculateCharacterCapsuleForCameraFraming(const ACharacter* Character) {
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return FFortUICameraFrameTargetBounds{};
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}
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FFortUICameraFrameTargetBounds UFortUICameraFramingFunctionLibrary::CalculateCharacterBoundsForCameraFraming(const AFortPlayerPawn* PlayerPawn) {
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return FFortUICameraFrameTargetBounds{};
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}
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FFortUICameraFrameTargetBounds UFortUICameraFramingFunctionLibrary::CalculateActorBoundsForCameraFraming(const AActor* Actor, bool bIgnoreHiddenOrNotVisibleComponents) {
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return FFortUICameraFrameTargetBounds{};
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}
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UFortUICameraFramingFunctionLibrary::UFortUICameraFramingFunctionLibrary() {
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}
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