Files
UnrealEvent/Project/Source/FortniteGame/Private/FortUICameraFramingFunctionLibrary.cpp
2026-04-22 15:51:07 +02:00

26 lines
1.2 KiB
C++

#include "FortUICameraFramingFunctionLibrary.h"
FFortUICameraFrameTargetBounds UFortUICameraFramingFunctionLibrary::CalculateComponentSetBoundsForCameraFraming(const TSet<USceneComponent*>& Components, bool bIgnoreHiddenOrNotVisibleComponents) {
return FFortUICameraFrameTargetBounds{};
}
FFortUICameraFrameTargetBounds UFortUICameraFramingFunctionLibrary::CalculateComponentBoundsForCameraFraming(const USceneComponent* ParentComponent, const bool bIncludePSCs) {
return FFortUICameraFrameTargetBounds{};
}
FFortUICameraFrameTargetBounds UFortUICameraFramingFunctionLibrary::CalculateCharacterCapsuleForCameraFraming(const ACharacter* Character) {
return FFortUICameraFrameTargetBounds{};
}
FFortUICameraFrameTargetBounds UFortUICameraFramingFunctionLibrary::CalculateCharacterBoundsForCameraFraming(const AFortPlayerPawn* PlayerPawn) {
return FFortUICameraFrameTargetBounds{};
}
FFortUICameraFrameTargetBounds UFortUICameraFramingFunctionLibrary::CalculateActorBoundsForCameraFraming(const AActor* Actor, bool bIgnoreHiddenOrNotVisibleComponents) {
return FFortUICameraFrameTargetBounds{};
}
UFortUICameraFramingFunctionLibrary::UFortUICameraFramingFunctionLibrary() {
}