#include "FortUICameraFramingFunctionLibrary.h" FFortUICameraFrameTargetBounds UFortUICameraFramingFunctionLibrary::CalculateComponentSetBoundsForCameraFraming(const TSet& Components, bool bIgnoreHiddenOrNotVisibleComponents) { return FFortUICameraFrameTargetBounds{}; } FFortUICameraFrameTargetBounds UFortUICameraFramingFunctionLibrary::CalculateComponentBoundsForCameraFraming(const USceneComponent* ParentComponent, const bool bIncludePSCs) { return FFortUICameraFrameTargetBounds{}; } FFortUICameraFrameTargetBounds UFortUICameraFramingFunctionLibrary::CalculateCharacterCapsuleForCameraFraming(const ACharacter* Character) { return FFortUICameraFrameTargetBounds{}; } FFortUICameraFrameTargetBounds UFortUICameraFramingFunctionLibrary::CalculateCharacterBoundsForCameraFraming(const AFortPlayerPawn* PlayerPawn) { return FFortUICameraFrameTargetBounds{}; } FFortUICameraFrameTargetBounds UFortUICameraFramingFunctionLibrary::CalculateActorBoundsForCameraFraming(const AActor* Actor, bool bIgnoreHiddenOrNotVisibleComponents) { return FFortUICameraFrameTargetBounds{}; } UFortUICameraFramingFunctionLibrary::UFortUICameraFramingFunctionLibrary() { }