mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-27 03:43:40 +00:00
103 lines
2.3 KiB
C++
103 lines
2.3 KiB
C++
#include "FortTheaterMapTile.h"
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#include "Components/StaticMeshComponent.h"
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void AFortTheaterMapTile::OnTileClicked(AActor* ClickedActor, FKey ButtonReleased) {
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}
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void AFortTheaterMapTile::OnSelectWrapper(bool bIsGameSessionOwner) {
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}
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void AFortTheaterMapTile::OnMouseOverEnd(AActor* MousedOverActor) {
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}
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void AFortTheaterMapTile::OnMouseOverBegin(AActor* MousedOverActor) {
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}
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void AFortTheaterMapTile::OnDeselectWrapper(bool bIsGameSessionOwner) {
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}
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bool AFortTheaterMapTile::IsTileValidForMarkedQuest(UFortQuestItem*& OutMarkedQuest) const {
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return false;
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}
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bool AFortTheaterMapTile::IsTileSelectable() const {
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return false;
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}
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bool AFortTheaterMapTile::IsTileQuestRecommended() const {
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return false;
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}
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bool AFortTheaterMapTile::IsTilePlayable() const {
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return false;
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}
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bool AFortTheaterMapTile::IsTileLocked() const {
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return false;
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}
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bool AFortTheaterMapTile::IsTileHidden() const {
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return false;
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}
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bool AFortTheaterMapTile::IsTeamRatingDataValid() const {
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return false;
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}
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bool AFortTheaterMapTile::IsMissionAlertTile() const {
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return false;
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}
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bool AFortTheaterMapTile::HasValidMissionData() const {
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return false;
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}
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FGameDifficultyInfo AFortTheaterMapTile::GetZoneDifficulty() const {
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return FGameDifficultyInfo{};
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}
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FGameplayTagContainer AFortTheaterMapTile::GetMissionAlertVisualTags() const {
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return FGameplayTagContainer{};
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}
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FName AFortTheaterMapTile::GetMissionAlertCategoryName() const {
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return NAME_None;
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}
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bool AFortTheaterMapTile::DoesTileAllowQuickplay() const {
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return false;
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}
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AFortTheaterMapTile::AFortTheaterMapTile() {
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this->bFocused = false;
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this->bHostSelected = false;
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this->bGoToPromptEnabled = false;
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this->bHasFinishedLoading = false;
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this->TileType = EFortTheaterMapTileType::Normal;
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this->ZoneThemeClass = NULL;
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this->TileIndex = -1;
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this->RegionIndex = -1;
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this->SelectionInterpSpeed = 6.00f;
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this->NormalBrightness = 0.80f;
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this->LockedBrightness = 0.10f;
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this->FocusedBrightness = 1.00f;
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this->SelectedBrightnessRange = 0.25f;
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this->SelectedPulseSpeed = 10.00f;
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this->bEnableBrightnessCode = true;
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this->StaticMeshMaterialID = 1.00f;
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this->StaticMeshComponent = CreateDefaultSubobject<UStaticMeshComponent>(TEXT("StaticMeshComponent0"));
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}
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