#include "FortTheaterMapTile.h" #include "Components/StaticMeshComponent.h" void AFortTheaterMapTile::OnTileClicked(AActor* ClickedActor, FKey ButtonReleased) { } void AFortTheaterMapTile::OnSelectWrapper(bool bIsGameSessionOwner) { } void AFortTheaterMapTile::OnMouseOverEnd(AActor* MousedOverActor) { } void AFortTheaterMapTile::OnMouseOverBegin(AActor* MousedOverActor) { } void AFortTheaterMapTile::OnDeselectWrapper(bool bIsGameSessionOwner) { } bool AFortTheaterMapTile::IsTileValidForMarkedQuest(UFortQuestItem*& OutMarkedQuest) const { return false; } bool AFortTheaterMapTile::IsTileSelectable() const { return false; } bool AFortTheaterMapTile::IsTileQuestRecommended() const { return false; } bool AFortTheaterMapTile::IsTilePlayable() const { return false; } bool AFortTheaterMapTile::IsTileLocked() const { return false; } bool AFortTheaterMapTile::IsTileHidden() const { return false; } bool AFortTheaterMapTile::IsTeamRatingDataValid() const { return false; } bool AFortTheaterMapTile::IsMissionAlertTile() const { return false; } bool AFortTheaterMapTile::HasValidMissionData() const { return false; } FGameDifficultyInfo AFortTheaterMapTile::GetZoneDifficulty() const { return FGameDifficultyInfo{}; } FGameplayTagContainer AFortTheaterMapTile::GetMissionAlertVisualTags() const { return FGameplayTagContainer{}; } FName AFortTheaterMapTile::GetMissionAlertCategoryName() const { return NAME_None; } bool AFortTheaterMapTile::DoesTileAllowQuickplay() const { return false; } AFortTheaterMapTile::AFortTheaterMapTile() { this->bFocused = false; this->bHostSelected = false; this->bGoToPromptEnabled = false; this->bHasFinishedLoading = false; this->TileType = EFortTheaterMapTileType::Normal; this->ZoneThemeClass = NULL; this->TileIndex = -1; this->RegionIndex = -1; this->SelectionInterpSpeed = 6.00f; this->NormalBrightness = 0.80f; this->LockedBrightness = 0.10f; this->FocusedBrightness = 1.00f; this->SelectedBrightnessRange = 0.25f; this->SelectedPulseSpeed = 10.00f; this->bEnableBrightnessCode = true; this->StaticMeshMaterialID = 1.00f; this->StaticMeshComponent = CreateDefaultSubobject(TEXT("StaticMeshComponent0")); }