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27 lines
763 B
C++
27 lines
763 B
C++
#include "FortSprayDecalInstance.h"
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#include "Net/UnrealNetwork.h"
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void AFortSprayDecalInstance::StartSprayFadeOutDueToNewPlacement_Implementation() {
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}
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void AFortSprayDecalInstance::SetSprayParameters(AFortPlayerController* SpawningPC, UAthenaSprayItemDefinition* InSprayAsset) {
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}
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void AFortSprayDecalInstance::OnRep_SprayInfo() {
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}
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void AFortSprayDecalInstance::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
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Super::GetLifetimeReplicatedProps(OutLifetimeProps);
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DOREPLIFETIME(AFortSprayDecalInstance, SprayInfo);
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}
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AFortSprayDecalInstance::AFortSprayDecalInstance() {
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this->bDestroyOnNearbyDestruction = false;
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this->bDestroyOnNearbyDamageTaken = false;
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this->bDestroyOnNearbyBounce = false;
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}
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