Files
2026-04-22 15:51:07 +02:00

27 lines
763 B
C++

#include "FortSprayDecalInstance.h"
#include "Net/UnrealNetwork.h"
void AFortSprayDecalInstance::StartSprayFadeOutDueToNewPlacement_Implementation() {
}
void AFortSprayDecalInstance::SetSprayParameters(AFortPlayerController* SpawningPC, UAthenaSprayItemDefinition* InSprayAsset) {
}
void AFortSprayDecalInstance::OnRep_SprayInfo() {
}
void AFortSprayDecalInstance::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
Super::GetLifetimeReplicatedProps(OutLifetimeProps);
DOREPLIFETIME(AFortSprayDecalInstance, SprayInfo);
}
AFortSprayDecalInstance::AFortSprayDecalInstance() {
this->bDestroyOnNearbyDestruction = false;
this->bDestroyOnNearbyDamageTaken = false;
this->bDestroyOnNearbyBounce = false;
}