#include "FortSprayDecalInstance.h" #include "Net/UnrealNetwork.h" void AFortSprayDecalInstance::StartSprayFadeOutDueToNewPlacement_Implementation() { } void AFortSprayDecalInstance::SetSprayParameters(AFortPlayerController* SpawningPC, UAthenaSprayItemDefinition* InSprayAsset) { } void AFortSprayDecalInstance::OnRep_SprayInfo() { } void AFortSprayDecalInstance::GetLifetimeReplicatedProps(TArray& OutLifetimeProps) const { Super::GetLifetimeReplicatedProps(OutLifetimeProps); DOREPLIFETIME(AFortSprayDecalInstance, SprayInfo); } AFortSprayDecalInstance::AFortSprayDecalInstance() { this->bDestroyOnNearbyDestruction = false; this->bDestroyOnNearbyDamageTaken = false; this->bDestroyOnNearbyBounce = false; }