Files
2026-04-22 15:51:07 +02:00

19 lines
486 B
C++

#include "FortSplineAudioComponent.h"
void UFortSplineAudioComponent::SetSpline(USplineComponent* NewSpline) {
}
UAudioComponent* UFortSplineAudioComponent::GetAudioComponent() {
return NULL;
}
UFortSplineAudioComponent::UFortSplineAudioComponent() {
this->ClosestPointSound = NULL;
this->UpdateFrequencyInaudible = 3.00f;
this->UpdateFrequencyAudible = 0.20f;
this->MaxDistanceOffset = 1000.00f;
this->Spline = NULL;
this->AudioAtClosestPoint = NULL;
}