#include "FortSplineAudioComponent.h" void UFortSplineAudioComponent::SetSpline(USplineComponent* NewSpline) { } UAudioComponent* UFortSplineAudioComponent::GetAudioComponent() { return NULL; } UFortSplineAudioComponent::UFortSplineAudioComponent() { this->ClosestPointSound = NULL; this->UpdateFrequencyInaudible = 3.00f; this->UpdateFrequencyAudible = 0.20f; this->MaxDistanceOffset = 1000.00f; this->Spline = NULL; this->AudioAtClosestPoint = NULL; }