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15 lines
359 B
C++
15 lines
359 B
C++
#include "FortReplicationGraph.h"
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void UFortReplicationGraph::OnVehicleDestroyed(AActor* DestroyedVehicle) {
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}
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void UFortReplicationGraph::OnHighFrequencyPawnDestroyed(AActor* Pawn) {
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}
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UFortReplicationGraph::UFortReplicationGraph() {
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this->RootGridNode = NULL;
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this->AlwaysRelevantNode = NULL;
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this->BroadcastSpectatorRelevancyNode = NULL;
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}
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