#include "FortReplicationGraph.h" void UFortReplicationGraph::OnVehicleDestroyed(AActor* DestroyedVehicle) { } void UFortReplicationGraph::OnHighFrequencyPawnDestroyed(AActor* Pawn) { } UFortReplicationGraph::UFortReplicationGraph() { this->RootGridNode = NULL; this->AlwaysRelevantNode = NULL; this->BroadcastSpectatorRelevancyNode = NULL; }