Files
UnrealEvent/Project/Source/FortniteGame/Private/FortReplicationGraph.cpp
T
2026-04-22 15:51:07 +02:00

15 lines
359 B
C++

#include "FortReplicationGraph.h"
void UFortReplicationGraph::OnVehicleDestroyed(AActor* DestroyedVehicle) {
}
void UFortReplicationGraph::OnHighFrequencyPawnDestroyed(AActor* Pawn) {
}
UFortReplicationGraph::UFortReplicationGraph() {
this->RootGridNode = NULL;
this->AlwaysRelevantNode = NULL;
this->BroadcastSpectatorRelevancyNode = NULL;
}