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https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-27 03:43:40 +00:00
37 lines
837 B
C++
37 lines
837 B
C++
#include "FortReplaySequenceComponent.h"
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void UFortReplaySequenceComponent::RestartSequence() {
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}
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void UFortReplaySequenceComponent::PreviousShot() {
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}
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void UFortReplaySequenceComponent::OnVideoFinished(bool bSuccess, const FString& Video) {
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}
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void UFortReplaySequenceComponent::OnReplayLevelStreamingChanged(bool bIsStreaming) {
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}
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void UFortReplaySequenceComponent::OnPlaybackTimeChanged(float NowTime) {
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}
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void UFortReplaySequenceComponent::NextShot() {
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}
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int32 UFortReplaySequenceComponent::GetNumberOfShotsInSequence() const {
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return 0;
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}
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int32 UFortReplaySequenceComponent::GetCurrentShotIndex() const {
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return 0;
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}
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void UFortReplaySequenceComponent::EditorVideoFinishedCallback() {
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}
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UFortReplaySequenceComponent::UFortReplaySequenceComponent() {
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this->CurrentShotIdx = -1;
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this->ReplayContext = NULL;
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}
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