#include "FortReplaySequenceComponent.h" void UFortReplaySequenceComponent::RestartSequence() { } void UFortReplaySequenceComponent::PreviousShot() { } void UFortReplaySequenceComponent::OnVideoFinished(bool bSuccess, const FString& Video) { } void UFortReplaySequenceComponent::OnReplayLevelStreamingChanged(bool bIsStreaming) { } void UFortReplaySequenceComponent::OnPlaybackTimeChanged(float NowTime) { } void UFortReplaySequenceComponent::NextShot() { } int32 UFortReplaySequenceComponent::GetNumberOfShotsInSequence() const { return 0; } int32 UFortReplaySequenceComponent::GetCurrentShotIndex() const { return 0; } void UFortReplaySequenceComponent::EditorVideoFinishedCallback() { } UFortReplaySequenceComponent::UFortReplaySequenceComponent() { this->CurrentShotIdx = -1; this->ReplayContext = NULL; }