Files
2026-04-22 15:51:07 +02:00

37 lines
837 B
C++

#include "FortReplaySequenceComponent.h"
void UFortReplaySequenceComponent::RestartSequence() {
}
void UFortReplaySequenceComponent::PreviousShot() {
}
void UFortReplaySequenceComponent::OnVideoFinished(bool bSuccess, const FString& Video) {
}
void UFortReplaySequenceComponent::OnReplayLevelStreamingChanged(bool bIsStreaming) {
}
void UFortReplaySequenceComponent::OnPlaybackTimeChanged(float NowTime) {
}
void UFortReplaySequenceComponent::NextShot() {
}
int32 UFortReplaySequenceComponent::GetNumberOfShotsInSequence() const {
return 0;
}
int32 UFortReplaySequenceComponent::GetCurrentShotIndex() const {
return 0;
}
void UFortReplaySequenceComponent::EditorVideoFinishedCallback() {
}
UFortReplaySequenceComponent::UFortReplaySequenceComponent() {
this->CurrentShotIdx = -1;
this->ReplayContext = NULL;
}