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https://github.com/ApfelTeeSaft/UnrealEvent.git
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42 lines
1.3 KiB
C++
42 lines
1.3 KiB
C++
#include "FortPvPFunctionLibrary.h"
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void UFortPvPFunctionLibrary::SetMatchLevel(UObject* WorldContextObject, int32 MatchLevel) {
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}
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AStrategicBuildingActor* UFortPvPFunctionLibrary::GetTeamStrategicBuildingActor(UObject* WorldContextObject, uint8 Team, const FTeamStrategicBuildingHandle& SBAHandle) {
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return NULL;
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}
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AFortPvPBaseCornerstone* UFortPvPFunctionLibrary::GetTeamCornerstone(UObject* WorldContextObject, uint8 Team) {
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return NULL;
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}
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int32 UFortPvPFunctionLibrary::GetRoundTimeAccumulated(UObject* WorldContextObject) {
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return 0;
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}
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int32 UFortPvPFunctionLibrary::GetMatchLevel(UObject* WorldContextObject) {
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return 0;
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}
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void UFortPvPFunctionLibrary::GetDifficultyRowNamesFromPvPRating(TArray<FName>& OutDifficultyRows, const float InPvPRating) {
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}
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AFortTeamInfoPvPBaseDestruction* UFortPvPFunctionLibrary::GetBaseDestructionTeamInfo(UObject* WorldContextObject, uint8 Team) {
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return NULL;
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}
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int32 UFortPvPFunctionLibrary::GetBaseBuildingCost(ABuildingActor* BuildingActor) {
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return 0;
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}
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void UFortPvPFunctionLibrary::FirePvPVictoryMissionEvent(UObject* WorldContextObject, uint8 InWinningTeam) {
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}
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void UFortPvPFunctionLibrary::DestroyAllFortPickupsWithItem(UObject* WorldContextObject, const UFortWorldItemDefinition* ItemDefinitionToCheck) {
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}
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UFortPvPFunctionLibrary::UFortPvPFunctionLibrary() {
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}
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