#include "FortPvPFunctionLibrary.h" void UFortPvPFunctionLibrary::SetMatchLevel(UObject* WorldContextObject, int32 MatchLevel) { } AStrategicBuildingActor* UFortPvPFunctionLibrary::GetTeamStrategicBuildingActor(UObject* WorldContextObject, uint8 Team, const FTeamStrategicBuildingHandle& SBAHandle) { return NULL; } AFortPvPBaseCornerstone* UFortPvPFunctionLibrary::GetTeamCornerstone(UObject* WorldContextObject, uint8 Team) { return NULL; } int32 UFortPvPFunctionLibrary::GetRoundTimeAccumulated(UObject* WorldContextObject) { return 0; } int32 UFortPvPFunctionLibrary::GetMatchLevel(UObject* WorldContextObject) { return 0; } void UFortPvPFunctionLibrary::GetDifficultyRowNamesFromPvPRating(TArray& OutDifficultyRows, const float InPvPRating) { } AFortTeamInfoPvPBaseDestruction* UFortPvPFunctionLibrary::GetBaseDestructionTeamInfo(UObject* WorldContextObject, uint8 Team) { return NULL; } int32 UFortPvPFunctionLibrary::GetBaseBuildingCost(ABuildingActor* BuildingActor) { return 0; } void UFortPvPFunctionLibrary::FirePvPVictoryMissionEvent(UObject* WorldContextObject, uint8 InWinningTeam) { } void UFortPvPFunctionLibrary::DestroyAllFortPickupsWithItem(UObject* WorldContextObject, const UFortWorldItemDefinition* ItemDefinitionToCheck) { } UFortPvPFunctionLibrary::UFortPvPFunctionLibrary() { }