Files
2026-04-22 15:51:07 +02:00

42 lines
1.3 KiB
C++

#include "FortPvPFunctionLibrary.h"
void UFortPvPFunctionLibrary::SetMatchLevel(UObject* WorldContextObject, int32 MatchLevel) {
}
AStrategicBuildingActor* UFortPvPFunctionLibrary::GetTeamStrategicBuildingActor(UObject* WorldContextObject, uint8 Team, const FTeamStrategicBuildingHandle& SBAHandle) {
return NULL;
}
AFortPvPBaseCornerstone* UFortPvPFunctionLibrary::GetTeamCornerstone(UObject* WorldContextObject, uint8 Team) {
return NULL;
}
int32 UFortPvPFunctionLibrary::GetRoundTimeAccumulated(UObject* WorldContextObject) {
return 0;
}
int32 UFortPvPFunctionLibrary::GetMatchLevel(UObject* WorldContextObject) {
return 0;
}
void UFortPvPFunctionLibrary::GetDifficultyRowNamesFromPvPRating(TArray<FName>& OutDifficultyRows, const float InPvPRating) {
}
AFortTeamInfoPvPBaseDestruction* UFortPvPFunctionLibrary::GetBaseDestructionTeamInfo(UObject* WorldContextObject, uint8 Team) {
return NULL;
}
int32 UFortPvPFunctionLibrary::GetBaseBuildingCost(ABuildingActor* BuildingActor) {
return 0;
}
void UFortPvPFunctionLibrary::FirePvPVictoryMissionEvent(UObject* WorldContextObject, uint8 InWinningTeam) {
}
void UFortPvPFunctionLibrary::DestroyAllFortPickupsWithItem(UObject* WorldContextObject, const UFortWorldItemDefinition* ItemDefinitionToCheck) {
}
UFortPvPFunctionLibrary::UFortPvPFunctionLibrary() {
}