Files
2026-04-22 15:51:07 +02:00

17 lines
445 B
C++

#include "FortPlayerStatePvP.h"
#include "Net/UnrealNetwork.h"
void AFortPlayerStatePvP::OnRep_TotalQuantum(const int32 PrevTotalQuantum) {
}
void AFortPlayerStatePvP::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
Super::GetLifetimeReplicatedProps(OutLifetimeProps);
DOREPLIFETIME(AFortPlayerStatePvP, TotalQuantum);
}
AFortPlayerStatePvP::AFortPlayerStatePvP() {
this->TotalQuantum = 0;
}