#include "FortPlayerStatePvP.h" #include "Net/UnrealNetwork.h" void AFortPlayerStatePvP::OnRep_TotalQuantum(const int32 PrevTotalQuantum) { } void AFortPlayerStatePvP::GetLifetimeReplicatedProps(TArray& OutLifetimeProps) const { Super::GetLifetimeReplicatedProps(OutLifetimeProps); DOREPLIFETIME(AFortPlayerStatePvP, TotalQuantum); } AFortPlayerStatePvP::AFortPlayerStatePvP() { this->TotalQuantum = 0; }