Files
2026-04-22 15:51:07 +02:00

33 lines
1.1 KiB
C++

#include "FortPlayerControllerPvE.h"
void AFortPlayerControllerPvE::ServerUpdateQuickBarRecordsCache_Implementation(const FQuickBar& PrimaryQuickBarRecord, const FQuickBar& SecondaryQuickBarRecord) {
}
bool AFortPlayerControllerPvE::ServerUpdateQuickBarRecordsCache_Validate(const FQuickBar& PrimaryQuickBarRecord, const FQuickBar& SecondaryQuickBarRecord) {
return true;
}
void AFortPlayerControllerPvE::ServerTriggerSetupTeleportCameraEvent_Implementation() {
}
bool AFortPlayerControllerPvE::ServerTriggerSetupTeleportCameraEvent_Validate() {
return true;
}
void AFortPlayerControllerPvE::RequestIdleDetectionState(EFortIdleDetectionState NewIdleDetectionState) {
}
void AFortPlayerControllerPvE::RefreshHarvestingWeapon() {
}
void AFortPlayerControllerPvE::HandleQuickBarChanged(EFortQuickBars QuickBarType, const TArray<int32>& Slots) {
}
void AFortPlayerControllerPvE::ClientUpdateQuickBarRecordsCache_Implementation(const FQuickBar& PrimaryQuickBarRecord, const FQuickBar& SecondaryQuickBarRecord) {
}
void AFortPlayerControllerPvE::ClientSendKickMessage_Implementation(const FText& MESSAGE) {
}
AFortPlayerControllerPvE::AFortPlayerControllerPvE() {
}