mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-27 03:43:40 +00:00
33 lines
1.1 KiB
C++
33 lines
1.1 KiB
C++
#include "FortPlayerControllerPvE.h"
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void AFortPlayerControllerPvE::ServerUpdateQuickBarRecordsCache_Implementation(const FQuickBar& PrimaryQuickBarRecord, const FQuickBar& SecondaryQuickBarRecord) {
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}
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bool AFortPlayerControllerPvE::ServerUpdateQuickBarRecordsCache_Validate(const FQuickBar& PrimaryQuickBarRecord, const FQuickBar& SecondaryQuickBarRecord) {
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return true;
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}
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void AFortPlayerControllerPvE::ServerTriggerSetupTeleportCameraEvent_Implementation() {
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}
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bool AFortPlayerControllerPvE::ServerTriggerSetupTeleportCameraEvent_Validate() {
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return true;
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}
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void AFortPlayerControllerPvE::RequestIdleDetectionState(EFortIdleDetectionState NewIdleDetectionState) {
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}
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void AFortPlayerControllerPvE::RefreshHarvestingWeapon() {
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}
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void AFortPlayerControllerPvE::HandleQuickBarChanged(EFortQuickBars QuickBarType, const TArray<int32>& Slots) {
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}
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void AFortPlayerControllerPvE::ClientUpdateQuickBarRecordsCache_Implementation(const FQuickBar& PrimaryQuickBarRecord, const FQuickBar& SecondaryQuickBarRecord) {
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}
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void AFortPlayerControllerPvE::ClientSendKickMessage_Implementation(const FText& MESSAGE) {
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}
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AFortPlayerControllerPvE::AFortPlayerControllerPvE() {
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}
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