#include "FortPlayerControllerPvE.h" void AFortPlayerControllerPvE::ServerUpdateQuickBarRecordsCache_Implementation(const FQuickBar& PrimaryQuickBarRecord, const FQuickBar& SecondaryQuickBarRecord) { } bool AFortPlayerControllerPvE::ServerUpdateQuickBarRecordsCache_Validate(const FQuickBar& PrimaryQuickBarRecord, const FQuickBar& SecondaryQuickBarRecord) { return true; } void AFortPlayerControllerPvE::ServerTriggerSetupTeleportCameraEvent_Implementation() { } bool AFortPlayerControllerPvE::ServerTriggerSetupTeleportCameraEvent_Validate() { return true; } void AFortPlayerControllerPvE::RequestIdleDetectionState(EFortIdleDetectionState NewIdleDetectionState) { } void AFortPlayerControllerPvE::RefreshHarvestingWeapon() { } void AFortPlayerControllerPvE::HandleQuickBarChanged(EFortQuickBars QuickBarType, const TArray& Slots) { } void AFortPlayerControllerPvE::ClientUpdateQuickBarRecordsCache_Implementation(const FQuickBar& PrimaryQuickBarRecord, const FQuickBar& SecondaryQuickBarRecord) { } void AFortPlayerControllerPvE::ClientSendKickMessage_Implementation(const FText& MESSAGE) { } AFortPlayerControllerPvE::AFortPlayerControllerPvE() { }