mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-27 03:43:40 +00:00
40 lines
1.0 KiB
C++
40 lines
1.0 KiB
C++
#include "FortPlayerControllerKeep.h"
|
|
#include "Net/UnrealNetwork.h"
|
|
|
|
void AFortPlayerControllerKeep::StreamOutStuff() {
|
|
}
|
|
|
|
void AFortPlayerControllerKeep::StreamInStuff() {
|
|
}
|
|
|
|
void AFortPlayerControllerKeep::SetPermaniteAvailability(bool bAvailable) {
|
|
}
|
|
|
|
void AFortPlayerControllerKeep::RestoreContainers() {
|
|
}
|
|
|
|
void AFortPlayerControllerKeep::ResetContainers() {
|
|
}
|
|
|
|
void AFortPlayerControllerKeep::DumpItemData() {
|
|
}
|
|
|
|
void AFortPlayerControllerKeep::ClientUnloadFoundations_Implementation() {
|
|
}
|
|
|
|
void AFortPlayerControllerKeep::ClientSetPermaniteAvailability_Implementation(bool bAvailable) {
|
|
}
|
|
|
|
void AFortPlayerControllerKeep::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
|
|
Super::GetLifetimeReplicatedProps(OutLifetimeProps);
|
|
|
|
DOREPLIFETIME(AFortPlayerControllerKeep, WorkshopPickedItems);
|
|
DOREPLIFETIME(AFortPlayerControllerKeep, ArmoryPickedItems);
|
|
}
|
|
|
|
AFortPlayerControllerKeep::AFortPlayerControllerKeep() {
|
|
this->WorkshopPickedItems = 0;
|
|
this->ArmoryPickedItems = 0;
|
|
}
|
|
|