Files
2026-04-22 15:51:07 +02:00

40 lines
1.0 KiB
C++

#include "FortPlayerControllerKeep.h"
#include "Net/UnrealNetwork.h"
void AFortPlayerControllerKeep::StreamOutStuff() {
}
void AFortPlayerControllerKeep::StreamInStuff() {
}
void AFortPlayerControllerKeep::SetPermaniteAvailability(bool bAvailable) {
}
void AFortPlayerControllerKeep::RestoreContainers() {
}
void AFortPlayerControllerKeep::ResetContainers() {
}
void AFortPlayerControllerKeep::DumpItemData() {
}
void AFortPlayerControllerKeep::ClientUnloadFoundations_Implementation() {
}
void AFortPlayerControllerKeep::ClientSetPermaniteAvailability_Implementation(bool bAvailable) {
}
void AFortPlayerControllerKeep::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
Super::GetLifetimeReplicatedProps(OutLifetimeProps);
DOREPLIFETIME(AFortPlayerControllerKeep, WorkshopPickedItems);
DOREPLIFETIME(AFortPlayerControllerKeep, ArmoryPickedItems);
}
AFortPlayerControllerKeep::AFortPlayerControllerKeep() {
this->WorkshopPickedItems = 0;
this->ArmoryPickedItems = 0;
}