#include "FortPlayerControllerKeep.h" #include "Net/UnrealNetwork.h" void AFortPlayerControllerKeep::StreamOutStuff() { } void AFortPlayerControllerKeep::StreamInStuff() { } void AFortPlayerControllerKeep::SetPermaniteAvailability(bool bAvailable) { } void AFortPlayerControllerKeep::RestoreContainers() { } void AFortPlayerControllerKeep::ResetContainers() { } void AFortPlayerControllerKeep::DumpItemData() { } void AFortPlayerControllerKeep::ClientUnloadFoundations_Implementation() { } void AFortPlayerControllerKeep::ClientSetPermaniteAvailability_Implementation(bool bAvailable) { } void AFortPlayerControllerKeep::GetLifetimeReplicatedProps(TArray& OutLifetimeProps) const { Super::GetLifetimeReplicatedProps(OutLifetimeProps); DOREPLIFETIME(AFortPlayerControllerKeep, WorkshopPickedItems); DOREPLIFETIME(AFortPlayerControllerKeep, ArmoryPickedItems); } AFortPlayerControllerKeep::AFortPlayerControllerKeep() { this->WorkshopPickedItems = 0; this->ArmoryPickedItems = 0; }