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2026-04-22 15:51:07 +02:00

15 lines
495 B
C++

#include "FortPartyRepData.h"
FFortPartyRepData::FFortPartyRepData() {
this->PartyState = EFortPartyState::Undetermined;
this->LobbyConnectionStarted = false;
this->MatchmakingResult = EMatchmakingCompleteResult::NotStarted;
this->MatchmakingState = EMatchmakingState::NotMatchmaking;
this->SessionIsCriticalMission = false;
this->ZoneTileIndex = 0;
this->AllowJoinInProgress = false;
this->AthenaSquadFill = false;
this->PartyIsJoinedInProgress = false;
}