#include "FortPartyRepData.h" FFortPartyRepData::FFortPartyRepData() { this->PartyState = EFortPartyState::Undetermined; this->LobbyConnectionStarted = false; this->MatchmakingResult = EMatchmakingCompleteResult::NotStarted; this->MatchmakingState = EMatchmakingState::NotMatchmaking; this->SessionIsCriticalMission = false; this->ZoneTileIndex = 0; this->AllowJoinInProgress = false; this->AthenaSquadFill = false; this->PartyIsJoinedInProgress = false; }