Files
2026-04-22 15:51:07 +02:00

10 lines
442 B
C++

#include "FortNiagaraGameplayLibrary.h"
/*
UFXSystemComponent* UFortNiagaraGameplayLibrary::SpawnFXSystemAttached(UFXSystemAsset* FXSystemAsset, USceneComponent* AttachToComponent, FName AttachPointName, FVector Location, FRotator Rotation, FVector Scale, TEnumAsByte<EAttachLocation::Type> LocationType, bool bAutoDestroy, EPSCPoolMethod PoolingMethod) {
return NULL;
}*/
UFortNiagaraGameplayLibrary::UFortNiagaraGameplayLibrary() {
}