#include "FortNiagaraGameplayLibrary.h" /* UFXSystemComponent* UFortNiagaraGameplayLibrary::SpawnFXSystemAttached(UFXSystemAsset* FXSystemAsset, USceneComponent* AttachToComponent, FName AttachPointName, FVector Location, FRotator Rotation, FVector Scale, TEnumAsByte LocationType, bool bAutoDestroy, EPSCPoolMethod PoolingMethod) { return NULL; }*/ UFortNiagaraGameplayLibrary::UFortNiagaraGameplayLibrary() { }