mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-27 11:53:38 +00:00
56 lines
1.6 KiB
C++
56 lines
1.6 KiB
C++
#include "FortMiniMapComponent.h"
|
|
#include "Net/UnrealNetwork.h"
|
|
|
|
void UFortMiniMapComponent::SetupMiniMapComponent(UTexture2D* MiniMapIcon, FLinearColor IconColor, FLinearColor PulseColor, float ColorPulsesPerSecond, float SizePulsesPerSecond) {
|
|
}
|
|
|
|
void UFortMiniMapComponent::SetMinimapViewableDistance(float ViewDistance) {
|
|
}
|
|
|
|
void UFortMiniMapComponent::SetMiniMapLocationOffset(const FVector& LocationOffset) {
|
|
}
|
|
|
|
void UFortMiniMapComponent::SetMiniMapIndicatorIsVisibleOnMiniMap(bool bVisibleOnMiniMap) {
|
|
}
|
|
|
|
void UFortMiniMapComponent::SetMiniMapIndicatorIsVisible(bool bVisible) {
|
|
}
|
|
|
|
void UFortMiniMapComponent::SetMiniMapIconSizePulsesPerSecond(float SizePulsesPerSecond) {
|
|
}
|
|
|
|
void UFortMiniMapComponent::SetMiniMapIconScale(const FVector2D& IconScale) {
|
|
}
|
|
|
|
void UFortMiniMapComponent::SetMiniMapIconPulseColor(FLinearColor PulseColor) {
|
|
}
|
|
|
|
void UFortMiniMapComponent::SetMiniMapIconColorPulsesPerSecond(float ColorPulsesPerSecond) {
|
|
}
|
|
|
|
void UFortMiniMapComponent::SetMiniMapIconColor(FLinearColor InColor) {
|
|
}
|
|
|
|
void UFortMiniMapComponent::SetMiniMapIcon(UTexture2D* MiniMapIcon) {
|
|
}
|
|
|
|
void UFortMiniMapComponent::OverrideLocalMiniMapIndicatorIsVisible(bool bVisible) {
|
|
}
|
|
|
|
void UFortMiniMapComponent::OverrideLocalMiniMapIcon(UTexture2D* MiniMapIcon) {
|
|
}
|
|
|
|
void UFortMiniMapComponent::OnRep_MiniMapData() {
|
|
}
|
|
|
|
void UFortMiniMapComponent::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
|
|
Super::GetLifetimeReplicatedProps(OutLifetimeProps);
|
|
|
|
DOREPLIFETIME(UFortMiniMapComponent, MiniMapData);
|
|
}
|
|
|
|
UFortMiniMapComponent::UFortMiniMapComponent() {
|
|
this->LocalMinimapIconOverride = NULL;
|
|
}
|
|
|