Files
UnrealEvent/Project/Source/FortniteGame/Private/FortMiniMapComponent.cpp
T
2026-04-22 15:51:07 +02:00

56 lines
1.6 KiB
C++

#include "FortMiniMapComponent.h"
#include "Net/UnrealNetwork.h"
void UFortMiniMapComponent::SetupMiniMapComponent(UTexture2D* MiniMapIcon, FLinearColor IconColor, FLinearColor PulseColor, float ColorPulsesPerSecond, float SizePulsesPerSecond) {
}
void UFortMiniMapComponent::SetMinimapViewableDistance(float ViewDistance) {
}
void UFortMiniMapComponent::SetMiniMapLocationOffset(const FVector& LocationOffset) {
}
void UFortMiniMapComponent::SetMiniMapIndicatorIsVisibleOnMiniMap(bool bVisibleOnMiniMap) {
}
void UFortMiniMapComponent::SetMiniMapIndicatorIsVisible(bool bVisible) {
}
void UFortMiniMapComponent::SetMiniMapIconSizePulsesPerSecond(float SizePulsesPerSecond) {
}
void UFortMiniMapComponent::SetMiniMapIconScale(const FVector2D& IconScale) {
}
void UFortMiniMapComponent::SetMiniMapIconPulseColor(FLinearColor PulseColor) {
}
void UFortMiniMapComponent::SetMiniMapIconColorPulsesPerSecond(float ColorPulsesPerSecond) {
}
void UFortMiniMapComponent::SetMiniMapIconColor(FLinearColor InColor) {
}
void UFortMiniMapComponent::SetMiniMapIcon(UTexture2D* MiniMapIcon) {
}
void UFortMiniMapComponent::OverrideLocalMiniMapIndicatorIsVisible(bool bVisible) {
}
void UFortMiniMapComponent::OverrideLocalMiniMapIcon(UTexture2D* MiniMapIcon) {
}
void UFortMiniMapComponent::OnRep_MiniMapData() {
}
void UFortMiniMapComponent::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
Super::GetLifetimeReplicatedProps(OutLifetimeProps);
DOREPLIFETIME(UFortMiniMapComponent, MiniMapData);
}
UFortMiniMapComponent::UFortMiniMapComponent() {
this->LocalMinimapIconOverride = NULL;
}