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33 lines
1.2 KiB
C++
33 lines
1.2 KiB
C++
#include "FortLiveBroadcastController.h"
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void AFortLiveBroadcastController::TryBeginBusPhase() {
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}
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void AFortLiveBroadcastController::ServerSetFollowedPlayer_Implementation(AFortPlayerState* NewPlayerToFollow, const FVector& SpectatorLocation, bool bValidPos) {
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}
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bool AFortLiveBroadcastController::ServerSetFollowedPlayer_Validate(AFortPlayerState* NewPlayerToFollow, const FVector& SpectatorLocation, bool bValidPos) {
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return true;
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}
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void AFortLiveBroadcastController::ServerOnSpectatorCameraTypeChanged_Implementation(ESpectatorCameraType NewCameraMode, const FVector& SpectatorLocation, bool bValidPos) {
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}
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bool AFortLiveBroadcastController::ServerOnSpectatorCameraTypeChanged_Validate(ESpectatorCameraType NewCameraMode, const FVector& SpectatorLocation, bool bValidPos) {
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return true;
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}
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void AFortLiveBroadcastController::ServerBeginBusPhase_Implementation() {
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}
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bool AFortLiveBroadcastController::ServerBeginBusPhase_Validate() {
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return true;
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}
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bool AFortLiveBroadcastController::CanStartBattleBus() {
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return false;
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}
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AFortLiveBroadcastController::AFortLiveBroadcastController() {
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this->BroadcastPostProcessingActorClass = NULL;
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this->SquadMarkerActorClass = NULL;
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}
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