Files
2026-04-22 15:51:07 +02:00

33 lines
1.2 KiB
C++

#include "FortLiveBroadcastController.h"
void AFortLiveBroadcastController::TryBeginBusPhase() {
}
void AFortLiveBroadcastController::ServerSetFollowedPlayer_Implementation(AFortPlayerState* NewPlayerToFollow, const FVector& SpectatorLocation, bool bValidPos) {
}
bool AFortLiveBroadcastController::ServerSetFollowedPlayer_Validate(AFortPlayerState* NewPlayerToFollow, const FVector& SpectatorLocation, bool bValidPos) {
return true;
}
void AFortLiveBroadcastController::ServerOnSpectatorCameraTypeChanged_Implementation(ESpectatorCameraType NewCameraMode, const FVector& SpectatorLocation, bool bValidPos) {
}
bool AFortLiveBroadcastController::ServerOnSpectatorCameraTypeChanged_Validate(ESpectatorCameraType NewCameraMode, const FVector& SpectatorLocation, bool bValidPos) {
return true;
}
void AFortLiveBroadcastController::ServerBeginBusPhase_Implementation() {
}
bool AFortLiveBroadcastController::ServerBeginBusPhase_Validate() {
return true;
}
bool AFortLiveBroadcastController::CanStartBattleBus() {
return false;
}
AFortLiveBroadcastController::AFortLiveBroadcastController() {
this->BroadcastPostProcessingActorClass = NULL;
this->SquadMarkerActorClass = NULL;
}