#include "FortLiveBroadcastController.h" void AFortLiveBroadcastController::TryBeginBusPhase() { } void AFortLiveBroadcastController::ServerSetFollowedPlayer_Implementation(AFortPlayerState* NewPlayerToFollow, const FVector& SpectatorLocation, bool bValidPos) { } bool AFortLiveBroadcastController::ServerSetFollowedPlayer_Validate(AFortPlayerState* NewPlayerToFollow, const FVector& SpectatorLocation, bool bValidPos) { return true; } void AFortLiveBroadcastController::ServerOnSpectatorCameraTypeChanged_Implementation(ESpectatorCameraType NewCameraMode, const FVector& SpectatorLocation, bool bValidPos) { } bool AFortLiveBroadcastController::ServerOnSpectatorCameraTypeChanged_Validate(ESpectatorCameraType NewCameraMode, const FVector& SpectatorLocation, bool bValidPos) { return true; } void AFortLiveBroadcastController::ServerBeginBusPhase_Implementation() { } bool AFortLiveBroadcastController::ServerBeginBusPhase_Validate() { return true; } bool AFortLiveBroadcastController::CanStartBattleBus() { return false; } AFortLiveBroadcastController::AFortLiveBroadcastController() { this->BroadcastPostProcessingActorClass = NULL; this->SquadMarkerActorClass = NULL; }