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https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-27 03:43:40 +00:00
25 lines
710 B
C++
25 lines
710 B
C++
#include "FortLauncherAthena.h"
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#include "Net/UnrealNetwork.h"
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void AFortLauncherAthena::ReTriggerForPawn(AFortPlayerPawnAthena* AthenaPawn) {
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}
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void AFortLauncherAthena::OnTriggerEndOverlap(UPrimitiveComponent* OverlappedComp, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex) {
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}
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void AFortLauncherAthena::OnRepLaunchServerInfo() {
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}
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void AFortLauncherAthena::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
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Super::GetLifetimeReplicatedProps(OutLifetimeProps);
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DOREPLIFETIME(AFortLauncherAthena, ServerLaunchInfo);
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}
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AFortLauncherAthena::AFortLauncherAthena() {
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this->OnLaunchSound3P = NULL;
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this->OnLaunchSound1P = NULL;
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}
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