#include "FortLauncherAthena.h" #include "Net/UnrealNetwork.h" void AFortLauncherAthena::ReTriggerForPawn(AFortPlayerPawnAthena* AthenaPawn) { } void AFortLauncherAthena::OnTriggerEndOverlap(UPrimitiveComponent* OverlappedComp, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex) { } void AFortLauncherAthena::OnRepLaunchServerInfo() { } void AFortLauncherAthena::GetLifetimeReplicatedProps(TArray& OutLifetimeProps) const { Super::GetLifetimeReplicatedProps(OutLifetimeProps); DOREPLIFETIME(AFortLauncherAthena, ServerLaunchInfo); } AFortLauncherAthena::AFortLauncherAthena() { this->OnLaunchSound3P = NULL; this->OnLaunchSound1P = NULL; }