Files
2026-04-22 15:51:07 +02:00

25 lines
710 B
C++

#include "FortLauncherAthena.h"
#include "Net/UnrealNetwork.h"
void AFortLauncherAthena::ReTriggerForPawn(AFortPlayerPawnAthena* AthenaPawn) {
}
void AFortLauncherAthena::OnTriggerEndOverlap(UPrimitiveComponent* OverlappedComp, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex) {
}
void AFortLauncherAthena::OnRepLaunchServerInfo() {
}
void AFortLauncherAthena::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
Super::GetLifetimeReplicatedProps(OutLifetimeProps);
DOREPLIFETIME(AFortLauncherAthena, ServerLaunchInfo);
}
AFortLauncherAthena::AFortLauncherAthena() {
this->OnLaunchSound3P = NULL;
this->OnLaunchSound1P = NULL;
}