Files
2026-04-22 15:51:07 +02:00

36 lines
1019 B
C++

#include "FortKeepDefenseManager.h"
#include "Templates/SubclassOf.h"
void AFortKeepDefenseManager::StopEvent() {
}
void AFortKeepDefenseManager::StartEventFromList(UFortKeepEventList* EventList, int32 EventNumber) {
}
void AFortKeepDefenseManager::StartEvent(UFortKeepEventInfo* EventTemplate, int32 DifficultyLevelOffset) {
}
UFortAIEncounterInfo* AFortKeepDefenseManager::StartAIEncounter(TSubclassOf<UFortAIEncounterInfo> EncounterTemplate, AActor* TargetActor, UFortAISpawnGroupProgressionInfo* SpawnGroupProgressionInfo, int32 ActivationDelay, int32 EncounterDifficultyLevel, float AliveMultiplier) {
return NULL;
}
void AFortKeepDefenseManager::SkipWarmup() {
}
void AFortKeepDefenseManager::GoToNextWave() {
}
FText AFortKeepDefenseManager::GetWaveDescription() {
return FText::GetEmpty();
}
int32 AFortKeepDefenseManager::GetNumberAliveEnemies() {
return 0;
}
AFortKeepDefenseManager::AFortKeepDefenseManager() {
this->ActiveAIEncounter = NULL;
this->ActiveAISpawnGroup = NULL;
}