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https://github.com/ApfelTeeSaft/UnrealEvent.git
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36 lines
1019 B
C++
36 lines
1019 B
C++
#include "FortKeepDefenseManager.h"
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#include "Templates/SubclassOf.h"
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void AFortKeepDefenseManager::StopEvent() {
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}
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void AFortKeepDefenseManager::StartEventFromList(UFortKeepEventList* EventList, int32 EventNumber) {
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}
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void AFortKeepDefenseManager::StartEvent(UFortKeepEventInfo* EventTemplate, int32 DifficultyLevelOffset) {
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}
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UFortAIEncounterInfo* AFortKeepDefenseManager::StartAIEncounter(TSubclassOf<UFortAIEncounterInfo> EncounterTemplate, AActor* TargetActor, UFortAISpawnGroupProgressionInfo* SpawnGroupProgressionInfo, int32 ActivationDelay, int32 EncounterDifficultyLevel, float AliveMultiplier) {
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return NULL;
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}
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void AFortKeepDefenseManager::SkipWarmup() {
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}
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void AFortKeepDefenseManager::GoToNextWave() {
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}
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FText AFortKeepDefenseManager::GetWaveDescription() {
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return FText::GetEmpty();
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}
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int32 AFortKeepDefenseManager::GetNumberAliveEnemies() {
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return 0;
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}
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AFortKeepDefenseManager::AFortKeepDefenseManager() {
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this->ActiveAIEncounter = NULL;
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this->ActiveAISpawnGroup = NULL;
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}
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