#include "FortKeepDefenseManager.h" #include "Templates/SubclassOf.h" void AFortKeepDefenseManager::StopEvent() { } void AFortKeepDefenseManager::StartEventFromList(UFortKeepEventList* EventList, int32 EventNumber) { } void AFortKeepDefenseManager::StartEvent(UFortKeepEventInfo* EventTemplate, int32 DifficultyLevelOffset) { } UFortAIEncounterInfo* AFortKeepDefenseManager::StartAIEncounter(TSubclassOf EncounterTemplate, AActor* TargetActor, UFortAISpawnGroupProgressionInfo* SpawnGroupProgressionInfo, int32 ActivationDelay, int32 EncounterDifficultyLevel, float AliveMultiplier) { return NULL; } void AFortKeepDefenseManager::SkipWarmup() { } void AFortKeepDefenseManager::GoToNextWave() { } FText AFortKeepDefenseManager::GetWaveDescription() { return FText::GetEmpty(); } int32 AFortKeepDefenseManager::GetNumberAliveEnemies() { return 0; } AFortKeepDefenseManager::AFortKeepDefenseManager() { this->ActiveAIEncounter = NULL; this->ActiveAISpawnGroup = NULL; }