Files
2026-04-22 15:51:07 +02:00

433 lines
18 KiB
C++

#include "FortInputData.h"
FText UFortInputData::GetUseOrReloadLabel() const {
return FText::GetEmpty();
}
FText UFortInputData::GetTrapInventoryHoldLabel() const {
return FText::GetEmpty();
}
FText UFortInputData::GetToggleInventoryLabel() const {
return FText::GetEmpty();
}
FText UFortInputData::GetToggleFullScreenMapLabel() const {
return FText::GetEmpty();
}
FText UFortInputData::GetSwitchQuickBarTapLabel() const {
return FText::GetEmpty();
}
FText UFortInputData::GetSwitchQuickbarLabel() const {
return FText::GetEmpty();
}
FText UFortInputData::GetSprintLabel() const {
return FText::GetEmpty();
}
FText UFortInputData::GetScreenLabel(const FName PresetName, const EFortInputActionGroup InputActionGroup, const FName ActionName, const bool bRichText) const {
return FText::GetEmpty();
}
FText UFortInputData::GetRotateBuildingTapRepairHoldLabel() const {
return FText::GetEmpty();
}
FText UFortInputData::GetRotateBuildingLabel() const {
return FText::GetEmpty();
}
FText UFortInputData::GetRepairLabel() const {
return FText::GetEmpty();
}
FText UFortInputData::GetRepairImproveSpotEnemyLabel() const {
return FText::GetEmpty();
}
FText UFortInputData::GetRepairHoldLabel() const {
return FText::GetEmpty();
}
FText UFortInputData::GetReloadTapLabel() const {
return FText::GetEmpty();
}
FText UFortInputData::GetReloadLabel() const {
return FText::GetEmpty();
}
FText UFortInputData::GetPreviousWeaponTapLabel() const {
return FText::GetEmpty();
}
FText UFortInputData::GetPreviousWeaponLabel() const {
return FText::GetEmpty();
}
FText UFortInputData::GetPreviousBuildingPieceLabel() const {
return FText::GetEmpty();
}
FText UFortInputData::GetPlaceBuildingOrTrapConfirmLabel() const {
return FText::GetEmpty();
}
FText UFortInputData::GetPickTrapTapLabel() const {
return FText::GetEmpty();
}
FText UFortInputData::GetPickTrapTapHoldLabel() const {
return FText::GetEmpty();
}
FText UFortInputData::GetPickTrapLabel() const {
return FText::GetEmpty();
}
FText UFortInputData::GetNextWeaponTapLabel() const {
return FText::GetEmpty();
}
FText UFortInputData::GetNextWeaponLabel() const {
return FText::GetEmpty();
}
FText UFortInputData::GetNextBuildingPieceLabel() const {
return FText::GetEmpty();
}
FText UFortInputData::GetMoveLabel() {
return FText::GetEmpty();
}
FText UFortInputData::GetLookLabel() const {
return FText::GetEmpty();
}
FText UFortInputData::GetJumpLabel() const {
return FText::GetEmpty();
}
FText UFortInputData::GetInteractTapHoldLabel() const {
return FText::GetEmpty();
}
FText UFortInputData::GetHarvestWeaponLabel() const {
return FText::GetEmpty();
}
FText UFortInputData::GetHarvestWeaponHoldLabel() const {
return FText::GetEmpty();
}
FText UFortInputData::GetGamepadWallSelectAndPlaceLabel() const {
return FText::GetEmpty();
}
FText UFortInputData::GetGamepadTrapSelectAndPlaceLabel() const {
return FText::GetEmpty();
}
FText UFortInputData::GetGamepadTrapPickerHoldLabel() const {
return FText::GetEmpty();
}
FText UFortInputData::GetGamepadStairSelectAndPlaceLabel() const {
return FText::GetEmpty();
}
FText UFortInputData::GetGamepadRoofSelectAndPlaceLabel() const {
return FText::GetEmpty();
}
FText UFortInputData::GetGamepadFloorSelectAndPlaceLabel() const {
return FText::GetEmpty();
}
FText UFortInputData::GetGamepadChangeMaterialOrTrapPickerLabel() const {
return FText::GetEmpty();
}
FText UFortInputData::GetGameMenuLabel() const {
return FText::GetEmpty();
}
FText UFortInputData::GetGadget2Label() const {
return FText::GetEmpty();
}
FText UFortInputData::GetGadget1Label() const {
return FText::GetEmpty();
}
UFortInputData* UFortInputData::GetFortInputDataForBlueprint() {
return NULL;
}
FText UFortInputData::GetEmoteOrQuickChatLabel() const {
return FText::GetEmpty();
}
FText UFortInputData::GetEmoteLabel() const {
return FText::GetEmpty();
}
FText UFortInputData::GetEditBuildingPieceHoldLabel() const {
return FText::GetEmpty();
}
FText UFortInputData::GetDeployHoverboardLabel() const {
return FText::GetEmpty();
}
FText UFortInputData::GetCrouchLabel() const {
return FText::GetEmpty();
}
FText UFortInputData::GetCraftAmmoHoldLabel() const {
return FText::GetEmpty();
}
FText UFortInputData::GetChatHoldLabel() const {
return FText::GetEmpty();
}
FText UFortInputData::GetChangeMaterialLabel() const {
return FText::GetEmpty();
}
FText UFortInputData::GetBuildingEditResetLabel() const {
return FText::GetEmpty();
}
FText UFortInputData::GetAutoSprintLabel() const {
return FText::GetEmpty();
}
FText UFortInputData::GetAttackConfirmLabel() const {
return FText::GetEmpty();
}
FText UFortInputData::GetAimDownSightsLabel() const {
return FText::GetEmpty();
}
FText UFortInputData::GetAimDownSightsHeavyMeleeLabel() const {
return FText::GetEmpty();
}
FText UFortInputData::GetAbility3Label() const {
return FText::GetEmpty();
}
FText UFortInputData::GetAbility2Label() const {
return FText::GetEmpty();
}
FText UFortInputData::GetAbility1Label() const {
return FText::GetEmpty();
}
UFortInputData::UFortInputData() {
this->ConfigDName = TEXT("ConfigD");
this->ConfigEName = TEXT("ConfigE");
this->ConfigFName = TEXT("ConfigF");
this->ConfigGName = TEXT("ConfigG");
this->ConfigDAthenaName = TEXT("ConfigD_Athena");
this->ConfigEAthenaName = TEXT("ConfigE_Athena");
this->ConfigFAthenaName = TEXT("ConfigF_Athena");
this->ConfigGAthenaName = TEXT("ConfigG_Athena");
this->ConfigHAthenaName = TEXT("ConfigH_Athena");
this->ConfigCustomAthenaName = TEXT("ConfigCustom_Athena");
this->GamepadAbility1Name = TEXT("GamepadAbility1");
this->GamepadAbility2Name = TEXT("GamepadAbility2");
this->GamepadAbility1AName = TEXT("GamepadAbility1PartA");
this->GamepadAbility1BName = TEXT("GamepadAbility1PartB");
this->GamepadAbility2AName = TEXT("GamepadAbility2PartA");
this->GamepadAbility2BName = TEXT("GamepadAbility2PartB");
this->GamepadAbility3AName = TEXT("GamepadAbility3PartA");
this->GamepadAbility3BName = TEXT("GamepadAbility3PartB");
this->GamepadPreviousBuildingName = TEXT("GamepadPreviousBuilding");
this->GamepadNextBuildingName = TEXT("GamepadNextBuilding");
this->GamepadBuildingSlot1Name = TEXT("GamepadBuildingSlot1");
this->GamepadBuildingSlot2Name = TEXT("GamepadBuildingSlot2");
this->GamepadBuildingSlot3Name = TEXT("GamepadBuildingSlot3");
this->GamepadBuildingSlot4Name = TEXT("GamepadBuildingSlot4");
this->GamepadToggleHarvestWeaponName = TEXT("GamepadToggleHarvestWeapon");
this->GamepadToggleCreativePhoneWeaponName = TEXT("GamepadToggleCreativePhoneWeapon");
this->GamepadToggleHarvestOrHoldCreativePhoneName = TEXT("GamepadToggleHarvestOrHoldCreativePhone");
this->GamepadSelectPreviousWeaponName = TEXT("GamepadSelectPreviousWeapon");
this->GamepadSelectNextWeaponName = TEXT("GamepadSelectNextWeapon");
this->GamepadCreativeQuickbarSelectNextName = TEXT("GamepadCreativeQuickbarSelectNext");
this->GamepadCreativeQuickbarSelectPreviousName = TEXT("GamepadCreativeQuickbarSelectPrevious");
this->GamepadNextWeaponOrHarvestHoldName = TEXT("GamepadNextWeaponOrHarvestHold");
this->GamepadTapSelectPreviousWeaponForChordAbilities = TEXT("GamepadTapSelectPreviousWeaponForModalAbilities");
this->GamepadTapSelectNextWeaponForChordAbilities = TEXT("GamepadTapSelectNextWeaponForModalAbilities");
this->GamepadTrapPickerName = TEXT("GamepadTrapPicker");
this->GamepadUseOrTrapPickerName = TEXT("GamepadUseOrTrapPicker");
this->GamepadUseOrTrapPickerAndPlaceName = TEXT("GamepadUseOrTrapPickerAndPlace");
this->GamepadChangeMaterialOrHarvestHoldName = TEXT("GamepadChangeMaterialOrHarvestHold");
this->GamepadSwitchModeOrEditBuildingName = TEXT("GamepadSwitchModeOrEditBuilding");
this->GamepadImproveOrRotateBuildingPieceName = TEXT("GamepadImproveOrRotateBuildingPiece");
this->GamepadRepairHoldOrRotateBuildingPieceName = TEXT("GamepadRepairHoldOrRotateBuildingPiece");
this->GamepadPerformBuildingEditInteractionOrCancelPersonalVehicleName = TEXT("GamepadPerformBuildingEditInteractionOrCancelPersonalVehicle");
this->HotbarKey1Name = TEXT("HotbarKey1");
this->HotbarKey2Name = TEXT("HotbarKey2");
this->HotbarKey3Name = TEXT("HotbarKey3");
this->HotbarKey4Name = TEXT("HotbarKey4");
this->HotbarKey5Name = TEXT("HotbarKey5");
this->HotbarKey6Name = TEXT("HotbarKey6");
this->HotbarKey7Name = TEXT("HotbarKey7");
this->HotbarKey8Name = TEXT("HotbarKey8");
this->HotbarKey9Name = TEXT("HotbarKey9");
this->HotbarKeyF1Name = TEXT("HotbarKeyF1");
this->HotbarKeyF2Name = TEXT("HotbarKeyF2");
this->HotbarKeyF3Name = TEXT("HotbarKeyF3");
this->HotbarKeyF4Name = TEXT("HotbarKeyF4");
this->HotbarKeyF5Name = TEXT("HotbarKeyF5");
this->HotbarKeyF6Name = TEXT("HotbarKeyF6");
this->HotbarKeyF7Name = TEXT("HotbarKeyF7");
this->HotbarKeyF8Name = TEXT("HotbarKeyF8");
this->HotbarKeyF9Name = TEXT("HotbarKeyF9");
this->HotbarKeyF10Name = TEXT("HotbarKeyF10");
this->HotbarKeyF11Name = TEXT("HotbarKeyF11");
this->HotbarKeyF12Name = TEXT("HotbarKeyF12");
this->CreativeQuickbarKey1Name = TEXT("CreativeQuickbarKey1");
this->CreativeQuickbarKey2Name = TEXT("CreativeQuickbarKey2");
this->CreativeQuickbarKey3Name = TEXT("CreativeQuickbarKey3");
this->CreativeQuickbarKey4Name = TEXT("CreativeQuickbarKey4");
this->CreativeQuickbarKey5Name = TEXT("CreativeQuickbarKey5");
this->CreativeQuickbarKey6Name = TEXT("CreativeQuickbarKey6");
this->CreativeQuickbarKey7Name = TEXT("CreativeQuickbarKey7");
this->CreativeQuickbarKey8Name = TEXT("CreativeQuickbarKey8");
this->CreativeQuickbarKey9Name = TEXT("CreativeQuickbarKey9");
this->CreativeQuickbarKey10Name = TEXT("CreativeQuickbarKey10");
this->CreativeQuickbarKey11Name = TEXT("CreativeQuickbarKey11");
this->CreativeQuickbarKey12Name = TEXT("CreativeQuickbarKey12");
this->TrapPickerName = TEXT("TrapPicker");
this->ChangeMaterialName = TEXT("ChangeMaterial");
this->BuildConfirmName = TEXT("BuildConfirm");
this->PerformBuildingEditInteractionName = TEXT("PerformBuildingEditInteraction");
this->PerformBuildingImprovementInteractionName = TEXT("PerformBuildingImprovementInteraction");
this->PickerConfirmName = TEXT("PickerConfirm");
this->PickerCancelName = TEXT("PickerCancel");
this->EmotePickerName = TEXT("EmotePicker");
this->SquadQuickChatPickerName = TEXT("SquadQuickChatPicker");
this->SwitchQuickBarName = TEXT("SwitchQuickbar");
this->UseName = TEXT("Use");
this->UseOrReloadName = TEXT("UseOrReload");
this->ReloadName = TEXT("Reload");
this->InventoryOrChatHoldName = TEXT("InventoryOrChatHold");
this->FireName = TEXT("Fire");
this->TargetName = TEXT("Target");
this->RotatePrimitiveClockwiseName = TEXT("RotatePrimitiveClockwise");
this->ToggleFullScreenMapName = TEXT("ToggleFullScreenMap");
this->GamepadToggleFullScreenMapName = TEXT("GamepadToggleFullScreenMap");
this->GamepadToggleFullScreenMapWhileBuildingName = TEXT("GamepadToggleFullScreenMapWhileBuilding");
this->GamepadToggleFullScreenMapWhileEditingName = TEXT("GamepadToggleFullScreenMapWhileEditing");
this->ToggleInventoryName = TEXT("ToggleInventory");
this->GamepadToggleInventoryName = TEXT("GamepadToggleInventory");
this->GamepadToggleInventoryWhileBuildingName = TEXT("GamepadToggleInventoryWhileBuilding");
this->GamepadToggleInventoryWhileEditingName = TEXT("GamepadToggleInventoryWhileEditing");
this->JumpName = TEXT("Jump");
this->GamepadJumpName = TEXT("GamepadJump");
this->CrouchName = TEXT("Crouch");
this->CrouchWhileBuildingName = TEXT("CrouchWhileBuilding");
this->CrouchWhileEditingName = TEXT("CrouchWhileEditing");
this->CrouchOrRepairName = TEXT("CrouchOrRepair");
this->CrouchOrRepairWhileBuildingName = TEXT("CrouchOrRepairWhileBuilding");
this->CrouchOrRepairWhileEditingName = TEXT("CrouchOrRepairWhileEditing");
this->GamepadVehicleExitName = TEXT("GamepadVehicleExit");
this->GamepadVehicleUseOrExitName = TEXT("GamepadVehicleUseOrExit");
this->GamepadVehicleJumpName = TEXT("GamepadVehicleJump");
this->VehicleExitName = TEXT("VehicleExit");
this->VehicleUseOrExitName = TEXT("VehicleUseOrExit");
this->ShoppingCartCoastName = TEXT("ShoppingCartCoast");
this->CannonShootName = TEXT("CannonShoot");
this->GamepadCannonShootName = TEXT("GamepadCannonShoot");
this->CannonCoastName = TEXT("CannonCoast");
this->GamepadCannonCoastName = TEXT("GamepadCannonCoast");
this->VehicleJumpName = TEXT("VehicleJump");
this->GolfCartEBrakeName = TEXT("GolfCartEBrake");
this->GamepadGolfCartEBrakeLeftName = TEXT("GamepadGolfCartEBrakeLeft");
this->GamepadGolfCartEBrakeRightName = TEXT("GamepadGolfCartEBrakeRight");
this->VehicleChangeSeatName = TEXT("VehicleChangeSeat");
this->GamepadGolfCartForwardName = TEXT("GamepadGolfCartForward");
this->GamepadGolfCartReverseName = TEXT("GamepadGolfCartReverse");
this->GolfCartHonkName = TEXT("VehicleHonk");
this->QuadCrasherBoostName = TEXT("QuadCrasherBoost");
this->GamepadQuadCrasherBoostLeftName = TEXT("GamepadQuadCrasherBoostLeft");
this->GamepadQuadCrasherBoostRightName = TEXT("GamepadQuadCrasherBoostRight");
this->GamepadQuadCrasherBoostExtraName = TEXT("GamepadQuadCrasherBoostExtra");
this->JackalBoostName = TEXT("JackalBoost");
this->GamepadJackalBoostLeftName = TEXT("GamepadJackalBoostLeft");
this->GamepadJackalBoostRightName = TEXT("GamepadJackalBoostRight");
this->JackalUseOrExitName = TEXT("JackalUseOrExit");
this->GamepadJackalExitName = TEXT("GamepadJackalExit");
this->GamepadJackalUseOrExitName = TEXT("GamepadJackalUseOrExit");
this->HamsterballBoostName = TEXT("HamsterballBoost");
this->HamsterballShootName = TEXT("HamsterballShoot");
this->HamsterballExtendName = TEXT("HamsterballRetract");
this->GamepadHamsterballBoostLeftName = TEXT("GamepadHamsterballBoostLeft");
this->GamepadHamsterballBoostRightName = TEXT("GamepadHamsterballBoostRight");
this->GamepadHamsterballShootName = TEXT("GamepadHamsterballShoot");
this->GamepadHamsterballExtendName = TEXT("GamepadHamsterballRetract");
this->BiplaneRollRightName = TEXT("BiplaneRollRight");
this->BiplaneRollLeftName = TEXT("BiplaneRollLeft");
this->BiplaneRollInvertName = TEXT("BiplaneRollInvert");
this->BiplaneStartEngineName = TEXT("BiplaneStartEngine");
this->BiplaneStopEngineName = TEXT("BiplaneStopEngine");
this->BiplaneTaxiBackwardsName = TEXT("BiplaneTaxiBackwards");
this->BiplaneBoostName = TEXT("BiplaneBoost");
this->BiplaneShootName = TEXT("BiplaneShoot");
this->BiplaneFreelookName = TEXT("BiplaneFreelook");
this->GamepadBiplaneRollRightName = TEXT("GamepadBiplaneRollRight");
this->GamepadBiplaneRollLeftName = TEXT("GamepadBiplaneRollLeft");
this->GamepadBiplaneStartEngineName = TEXT("GamepadBiplaneStartEngine");
this->GamepadBiplaneStopEngineName = TEXT("GamepadBiplaneStopEngine");
this->GamepadBiplaneTaxiBackwardsName = TEXT("GamepadBiplaneTaxiBackwards");
this->GamepadBiplaneBoostName = TEXT("GamepadBiplaneBoost");
this->GamepadBiplaneShootName = TEXT("GamepadBiplaneShoot");
this->TogglePickAxeName = TEXT("TogglePickAxe");
this->ToggleCreativePhoneName = TEXT("ToggleCreativePhone");
this->ToggleCreativeGlobalOptionsName = TEXT("ToggleCreativeGlobalOptions");
this->GamepadEmotePickerOrReplayLastEmoteHoldName = TEXT("GamepadEmotePickerOrReplayLastEmoteHold");
this->GamepadEmotePickerOrReplayLastEmoteHoldWhileBuildingName = TEXT("GamepadEmotePickerOrReplayLastEmoteHoldWhileBuilding");
this->GamepadEmotePickerOrReplayLastEmoteHoldWhileEditingName = TEXT("GamepadEmotePickerOrReplayLastEmoteHoldWhileEditing");
this->GamepadSwitchModeName = TEXT("GamepadSwitchMode");
this->CreativeMoveToolEquippedGrabOrLetGoName = TEXT("CreativeMoveToolEquippedGrabOrLetGo");
this->CreativeMoveToolEquippedCopyGrabOrDuplicateName = TEXT("CreativeMoveToolEquippedCopyGrabOrDuplicate");
this->CreativeMoveToolEquippedDeleteName = TEXT("CreativeMoveToolEquippedDelete");
this->CreativeToggleGhostName = TEXT("CreativeToggleGhost");
this->CreativeMoveToolMultiSelectName = TEXT("CreativeMoveToolMultiSelect");
this->CreativeMoveToolClearMultiSelectName = TEXT("CreativeMoveToolClearMultiSelect");
this->CreativeMoveObjectsFreelyLetGoName = TEXT("CreativeMoveObjectsFreelyLetGo");
this->CreativeMoveObjectsFreelyDuplicateName = TEXT("CreativeMoveObjectsFreelyDuplicate");
this->CreativeMoveObjectsFreelyDropToFloorName = TEXT("CreativeMoveObjectsFreelyDropToFloor");
this->CreativeMoveObjectsFreelyRotateClockwiseName = TEXT("CreativeMoveObjectsFreelyRotateClockwise");
this->CreativeMoveObjectsFreelyRotateCounterclockwiseName = TEXT("CreativeMoveObjectsFreelyRotateCounterclockwise");
this->CreativeMoveObjectsFreelySwitchAxisName = TEXT("CreativeMoveObjectsFreelySwitchAxis");
this->CreativeMoveObjectsFreelyPushName = TEXT("CreativeMoveObjectsFreelyPush");
this->CreativeMoveObjectsFreelyPullName = TEXT("CreativeMoveObjectsFreelyPull");
this->CreativeMoveObjectsFreelyExitName = TEXT("CreativeMoveObjectsFreelyExit");
this->CreativeMoveObjectsFreelyChangePrecisionLevelName = TEXT("CreativeMoveObjectsFreelyChangePrecisionLevel");
this->CreativeMoveBuildingsOnGridLetGoName = TEXT("CreativeMoveBuildingsOnGridLetGo");
this->CreativeMoveBuildingsOnGridDuplicateName = TEXT("CreativeMoveBuildingsOnGridDuplicate");
this->CreativeMoveBuildingsOnGridRotateClockwiseName = TEXT("CreativeMoveBuildingsOnGridRotateClockwise");
this->CreativeMoveBuildingsOnGridRotateCounterclockwiseName = TEXT("CreativeMoveBuildingsOnGridRotateCounterclockwise");
this->CreativeMoveBuildingsOnGridMirrorName = TEXT("CreativeMoveBuildingsOnGridMirror");
this->CreativeMoveBuildingsOnGridExitName = TEXT("CreativeMoveBuildingsOnGridExit");
this->CreativeMoveBuildingsOnGridChangePrecisionLevelName = TEXT("CreativeMoveBuildingsOnGridChangePrecisionLevel");
this->CreativeFlyUpName = TEXT("CreativeFlyUp");
this->CreativeFlyDownName = TEXT("CreativeFlyDown");
this->CreativeIslandPanelSupportAffiliateName = TEXT("CreativeIslandPanelSupportAffiliate");
this->CreativeIslandPanelStartMinigameName = TEXT("CreativeIslandPanelStartMinigame");
this->CreativeIslandPanelToggleDetailsName = TEXT("CreativeIslandPanelToggleDetails");
this->InputOptionsList.AddDefaulted(135);
}