#include "FortInputData.h" FText UFortInputData::GetUseOrReloadLabel() const { return FText::GetEmpty(); } FText UFortInputData::GetTrapInventoryHoldLabel() const { return FText::GetEmpty(); } FText UFortInputData::GetToggleInventoryLabel() const { return FText::GetEmpty(); } FText UFortInputData::GetToggleFullScreenMapLabel() const { return FText::GetEmpty(); } FText UFortInputData::GetSwitchQuickBarTapLabel() const { return FText::GetEmpty(); } FText UFortInputData::GetSwitchQuickbarLabel() const { return FText::GetEmpty(); } FText UFortInputData::GetSprintLabel() const { return FText::GetEmpty(); } FText UFortInputData::GetScreenLabel(const FName PresetName, const EFortInputActionGroup InputActionGroup, const FName ActionName, const bool bRichText) const { return FText::GetEmpty(); } FText UFortInputData::GetRotateBuildingTapRepairHoldLabel() const { return FText::GetEmpty(); } FText UFortInputData::GetRotateBuildingLabel() const { return FText::GetEmpty(); } FText UFortInputData::GetRepairLabel() const { return FText::GetEmpty(); } FText UFortInputData::GetRepairImproveSpotEnemyLabel() const { return FText::GetEmpty(); } FText UFortInputData::GetRepairHoldLabel() const { return FText::GetEmpty(); } FText UFortInputData::GetReloadTapLabel() const { return FText::GetEmpty(); } FText UFortInputData::GetReloadLabel() const { return FText::GetEmpty(); } FText UFortInputData::GetPreviousWeaponTapLabel() const { return FText::GetEmpty(); } FText UFortInputData::GetPreviousWeaponLabel() const { return FText::GetEmpty(); } FText UFortInputData::GetPreviousBuildingPieceLabel() const { return FText::GetEmpty(); } FText UFortInputData::GetPlaceBuildingOrTrapConfirmLabel() const { return FText::GetEmpty(); } FText UFortInputData::GetPickTrapTapLabel() const { return FText::GetEmpty(); } FText UFortInputData::GetPickTrapTapHoldLabel() const { return FText::GetEmpty(); } FText UFortInputData::GetPickTrapLabel() const { return FText::GetEmpty(); } FText UFortInputData::GetNextWeaponTapLabel() const { return FText::GetEmpty(); } FText UFortInputData::GetNextWeaponLabel() const { return FText::GetEmpty(); } FText UFortInputData::GetNextBuildingPieceLabel() const { return FText::GetEmpty(); } FText UFortInputData::GetMoveLabel() { return FText::GetEmpty(); } FText UFortInputData::GetLookLabel() const { return FText::GetEmpty(); } FText UFortInputData::GetJumpLabel() const { return FText::GetEmpty(); } FText UFortInputData::GetInteractTapHoldLabel() const { return FText::GetEmpty(); } FText UFortInputData::GetHarvestWeaponLabel() const { return FText::GetEmpty(); } FText UFortInputData::GetHarvestWeaponHoldLabel() const { return FText::GetEmpty(); } FText UFortInputData::GetGamepadWallSelectAndPlaceLabel() const { return FText::GetEmpty(); } FText UFortInputData::GetGamepadTrapSelectAndPlaceLabel() const { return FText::GetEmpty(); } FText UFortInputData::GetGamepadTrapPickerHoldLabel() const { return FText::GetEmpty(); } FText UFortInputData::GetGamepadStairSelectAndPlaceLabel() const { return FText::GetEmpty(); } FText UFortInputData::GetGamepadRoofSelectAndPlaceLabel() const { return FText::GetEmpty(); } FText UFortInputData::GetGamepadFloorSelectAndPlaceLabel() const { return FText::GetEmpty(); } FText UFortInputData::GetGamepadChangeMaterialOrTrapPickerLabel() const { return FText::GetEmpty(); } FText UFortInputData::GetGameMenuLabel() const { return FText::GetEmpty(); } FText UFortInputData::GetGadget2Label() const { return FText::GetEmpty(); } FText UFortInputData::GetGadget1Label() const { return FText::GetEmpty(); } UFortInputData* UFortInputData::GetFortInputDataForBlueprint() { return NULL; } FText UFortInputData::GetEmoteOrQuickChatLabel() const { return FText::GetEmpty(); } FText UFortInputData::GetEmoteLabel() const { return FText::GetEmpty(); } FText UFortInputData::GetEditBuildingPieceHoldLabel() const { return FText::GetEmpty(); } FText UFortInputData::GetDeployHoverboardLabel() const { return FText::GetEmpty(); } FText UFortInputData::GetCrouchLabel() const { return FText::GetEmpty(); } FText UFortInputData::GetCraftAmmoHoldLabel() const { return FText::GetEmpty(); } FText UFortInputData::GetChatHoldLabel() const { return FText::GetEmpty(); } FText UFortInputData::GetChangeMaterialLabel() const { return FText::GetEmpty(); } FText UFortInputData::GetBuildingEditResetLabel() const { return FText::GetEmpty(); } FText UFortInputData::GetAutoSprintLabel() const { return FText::GetEmpty(); } FText UFortInputData::GetAttackConfirmLabel() const { return FText::GetEmpty(); } FText UFortInputData::GetAimDownSightsLabel() const { return FText::GetEmpty(); } FText UFortInputData::GetAimDownSightsHeavyMeleeLabel() const { return FText::GetEmpty(); } FText UFortInputData::GetAbility3Label() const { return FText::GetEmpty(); } FText UFortInputData::GetAbility2Label() const { return FText::GetEmpty(); } FText UFortInputData::GetAbility1Label() const { return FText::GetEmpty(); } UFortInputData::UFortInputData() { this->ConfigDName = TEXT("ConfigD"); this->ConfigEName = TEXT("ConfigE"); this->ConfigFName = TEXT("ConfigF"); this->ConfigGName = TEXT("ConfigG"); this->ConfigDAthenaName = TEXT("ConfigD_Athena"); this->ConfigEAthenaName = TEXT("ConfigE_Athena"); this->ConfigFAthenaName = TEXT("ConfigF_Athena"); this->ConfigGAthenaName = TEXT("ConfigG_Athena"); this->ConfigHAthenaName = TEXT("ConfigH_Athena"); this->ConfigCustomAthenaName = TEXT("ConfigCustom_Athena"); this->GamepadAbility1Name = TEXT("GamepadAbility1"); this->GamepadAbility2Name = TEXT("GamepadAbility2"); this->GamepadAbility1AName = TEXT("GamepadAbility1PartA"); this->GamepadAbility1BName = TEXT("GamepadAbility1PartB"); this->GamepadAbility2AName = TEXT("GamepadAbility2PartA"); this->GamepadAbility2BName = TEXT("GamepadAbility2PartB"); this->GamepadAbility3AName = TEXT("GamepadAbility3PartA"); this->GamepadAbility3BName = TEXT("GamepadAbility3PartB"); this->GamepadPreviousBuildingName = TEXT("GamepadPreviousBuilding"); this->GamepadNextBuildingName = TEXT("GamepadNextBuilding"); this->GamepadBuildingSlot1Name = TEXT("GamepadBuildingSlot1"); this->GamepadBuildingSlot2Name = TEXT("GamepadBuildingSlot2"); this->GamepadBuildingSlot3Name = TEXT("GamepadBuildingSlot3"); this->GamepadBuildingSlot4Name = TEXT("GamepadBuildingSlot4"); this->GamepadToggleHarvestWeaponName = TEXT("GamepadToggleHarvestWeapon"); this->GamepadToggleCreativePhoneWeaponName = TEXT("GamepadToggleCreativePhoneWeapon"); this->GamepadToggleHarvestOrHoldCreativePhoneName = TEXT("GamepadToggleHarvestOrHoldCreativePhone"); this->GamepadSelectPreviousWeaponName = TEXT("GamepadSelectPreviousWeapon"); this->GamepadSelectNextWeaponName = TEXT("GamepadSelectNextWeapon"); this->GamepadCreativeQuickbarSelectNextName = TEXT("GamepadCreativeQuickbarSelectNext"); this->GamepadCreativeQuickbarSelectPreviousName = TEXT("GamepadCreativeQuickbarSelectPrevious"); this->GamepadNextWeaponOrHarvestHoldName = TEXT("GamepadNextWeaponOrHarvestHold"); this->GamepadTapSelectPreviousWeaponForChordAbilities = TEXT("GamepadTapSelectPreviousWeaponForModalAbilities"); this->GamepadTapSelectNextWeaponForChordAbilities = TEXT("GamepadTapSelectNextWeaponForModalAbilities"); this->GamepadTrapPickerName = TEXT("GamepadTrapPicker"); this->GamepadUseOrTrapPickerName = TEXT("GamepadUseOrTrapPicker"); this->GamepadUseOrTrapPickerAndPlaceName = TEXT("GamepadUseOrTrapPickerAndPlace"); this->GamepadChangeMaterialOrHarvestHoldName = TEXT("GamepadChangeMaterialOrHarvestHold"); this->GamepadSwitchModeOrEditBuildingName = TEXT("GamepadSwitchModeOrEditBuilding"); this->GamepadImproveOrRotateBuildingPieceName = TEXT("GamepadImproveOrRotateBuildingPiece"); this->GamepadRepairHoldOrRotateBuildingPieceName = TEXT("GamepadRepairHoldOrRotateBuildingPiece"); this->GamepadPerformBuildingEditInteractionOrCancelPersonalVehicleName = TEXT("GamepadPerformBuildingEditInteractionOrCancelPersonalVehicle"); this->HotbarKey1Name = TEXT("HotbarKey1"); this->HotbarKey2Name = TEXT("HotbarKey2"); this->HotbarKey3Name = TEXT("HotbarKey3"); this->HotbarKey4Name = TEXT("HotbarKey4"); this->HotbarKey5Name = TEXT("HotbarKey5"); this->HotbarKey6Name = TEXT("HotbarKey6"); this->HotbarKey7Name = TEXT("HotbarKey7"); this->HotbarKey8Name = TEXT("HotbarKey8"); this->HotbarKey9Name = TEXT("HotbarKey9"); this->HotbarKeyF1Name = TEXT("HotbarKeyF1"); this->HotbarKeyF2Name = TEXT("HotbarKeyF2"); this->HotbarKeyF3Name = TEXT("HotbarKeyF3"); this->HotbarKeyF4Name = TEXT("HotbarKeyF4"); this->HotbarKeyF5Name = TEXT("HotbarKeyF5"); this->HotbarKeyF6Name = TEXT("HotbarKeyF6"); this->HotbarKeyF7Name = TEXT("HotbarKeyF7"); this->HotbarKeyF8Name = TEXT("HotbarKeyF8"); this->HotbarKeyF9Name = TEXT("HotbarKeyF9"); this->HotbarKeyF10Name = TEXT("HotbarKeyF10"); this->HotbarKeyF11Name = TEXT("HotbarKeyF11"); this->HotbarKeyF12Name = TEXT("HotbarKeyF12"); this->CreativeQuickbarKey1Name = TEXT("CreativeQuickbarKey1"); this->CreativeQuickbarKey2Name = TEXT("CreativeQuickbarKey2"); this->CreativeQuickbarKey3Name = TEXT("CreativeQuickbarKey3"); this->CreativeQuickbarKey4Name = TEXT("CreativeQuickbarKey4"); this->CreativeQuickbarKey5Name = TEXT("CreativeQuickbarKey5"); this->CreativeQuickbarKey6Name = TEXT("CreativeQuickbarKey6"); this->CreativeQuickbarKey7Name = TEXT("CreativeQuickbarKey7"); this->CreativeQuickbarKey8Name = TEXT("CreativeQuickbarKey8"); this->CreativeQuickbarKey9Name = TEXT("CreativeQuickbarKey9"); this->CreativeQuickbarKey10Name = TEXT("CreativeQuickbarKey10"); this->CreativeQuickbarKey11Name = TEXT("CreativeQuickbarKey11"); this->CreativeQuickbarKey12Name = TEXT("CreativeQuickbarKey12"); this->TrapPickerName = TEXT("TrapPicker"); this->ChangeMaterialName = TEXT("ChangeMaterial"); this->BuildConfirmName = TEXT("BuildConfirm"); this->PerformBuildingEditInteractionName = TEXT("PerformBuildingEditInteraction"); this->PerformBuildingImprovementInteractionName = TEXT("PerformBuildingImprovementInteraction"); this->PickerConfirmName = TEXT("PickerConfirm"); this->PickerCancelName = TEXT("PickerCancel"); this->EmotePickerName = TEXT("EmotePicker"); this->SquadQuickChatPickerName = TEXT("SquadQuickChatPicker"); this->SwitchQuickBarName = TEXT("SwitchQuickbar"); this->UseName = TEXT("Use"); this->UseOrReloadName = TEXT("UseOrReload"); this->ReloadName = TEXT("Reload"); this->InventoryOrChatHoldName = TEXT("InventoryOrChatHold"); this->FireName = TEXT("Fire"); this->TargetName = TEXT("Target"); this->RotatePrimitiveClockwiseName = TEXT("RotatePrimitiveClockwise"); this->ToggleFullScreenMapName = TEXT("ToggleFullScreenMap"); this->GamepadToggleFullScreenMapName = TEXT("GamepadToggleFullScreenMap"); this->GamepadToggleFullScreenMapWhileBuildingName = TEXT("GamepadToggleFullScreenMapWhileBuilding"); this->GamepadToggleFullScreenMapWhileEditingName = TEXT("GamepadToggleFullScreenMapWhileEditing"); this->ToggleInventoryName = TEXT("ToggleInventory"); this->GamepadToggleInventoryName = TEXT("GamepadToggleInventory"); this->GamepadToggleInventoryWhileBuildingName = TEXT("GamepadToggleInventoryWhileBuilding"); this->GamepadToggleInventoryWhileEditingName = TEXT("GamepadToggleInventoryWhileEditing"); this->JumpName = TEXT("Jump"); this->GamepadJumpName = TEXT("GamepadJump"); this->CrouchName = TEXT("Crouch"); this->CrouchWhileBuildingName = TEXT("CrouchWhileBuilding"); this->CrouchWhileEditingName = TEXT("CrouchWhileEditing"); this->CrouchOrRepairName = TEXT("CrouchOrRepair"); this->CrouchOrRepairWhileBuildingName = TEXT("CrouchOrRepairWhileBuilding"); this->CrouchOrRepairWhileEditingName = TEXT("CrouchOrRepairWhileEditing"); this->GamepadVehicleExitName = TEXT("GamepadVehicleExit"); this->GamepadVehicleUseOrExitName = TEXT("GamepadVehicleUseOrExit"); this->GamepadVehicleJumpName = TEXT("GamepadVehicleJump"); this->VehicleExitName = TEXT("VehicleExit"); this->VehicleUseOrExitName = TEXT("VehicleUseOrExit"); this->ShoppingCartCoastName = TEXT("ShoppingCartCoast"); this->CannonShootName = TEXT("CannonShoot"); this->GamepadCannonShootName = TEXT("GamepadCannonShoot"); this->CannonCoastName = TEXT("CannonCoast"); this->GamepadCannonCoastName = TEXT("GamepadCannonCoast"); this->VehicleJumpName = TEXT("VehicleJump"); this->GolfCartEBrakeName = TEXT("GolfCartEBrake"); this->GamepadGolfCartEBrakeLeftName = TEXT("GamepadGolfCartEBrakeLeft"); this->GamepadGolfCartEBrakeRightName = TEXT("GamepadGolfCartEBrakeRight"); this->VehicleChangeSeatName = TEXT("VehicleChangeSeat"); this->GamepadGolfCartForwardName = TEXT("GamepadGolfCartForward"); this->GamepadGolfCartReverseName = TEXT("GamepadGolfCartReverse"); this->GolfCartHonkName = TEXT("VehicleHonk"); this->QuadCrasherBoostName = TEXT("QuadCrasherBoost"); this->GamepadQuadCrasherBoostLeftName = TEXT("GamepadQuadCrasherBoostLeft"); this->GamepadQuadCrasherBoostRightName = TEXT("GamepadQuadCrasherBoostRight"); this->GamepadQuadCrasherBoostExtraName = TEXT("GamepadQuadCrasherBoostExtra"); this->JackalBoostName = TEXT("JackalBoost"); this->GamepadJackalBoostLeftName = TEXT("GamepadJackalBoostLeft"); this->GamepadJackalBoostRightName = TEXT("GamepadJackalBoostRight"); this->JackalUseOrExitName = TEXT("JackalUseOrExit"); this->GamepadJackalExitName = TEXT("GamepadJackalExit"); this->GamepadJackalUseOrExitName = TEXT("GamepadJackalUseOrExit"); this->HamsterballBoostName = TEXT("HamsterballBoost"); this->HamsterballShootName = TEXT("HamsterballShoot"); this->HamsterballExtendName = TEXT("HamsterballRetract"); this->GamepadHamsterballBoostLeftName = TEXT("GamepadHamsterballBoostLeft"); this->GamepadHamsterballBoostRightName = TEXT("GamepadHamsterballBoostRight"); this->GamepadHamsterballShootName = TEXT("GamepadHamsterballShoot"); this->GamepadHamsterballExtendName = TEXT("GamepadHamsterballRetract"); this->BiplaneRollRightName = TEXT("BiplaneRollRight"); this->BiplaneRollLeftName = TEXT("BiplaneRollLeft"); this->BiplaneRollInvertName = TEXT("BiplaneRollInvert"); this->BiplaneStartEngineName = TEXT("BiplaneStartEngine"); this->BiplaneStopEngineName = TEXT("BiplaneStopEngine"); this->BiplaneTaxiBackwardsName = TEXT("BiplaneTaxiBackwards"); this->BiplaneBoostName = TEXT("BiplaneBoost"); this->BiplaneShootName = TEXT("BiplaneShoot"); this->BiplaneFreelookName = TEXT("BiplaneFreelook"); this->GamepadBiplaneRollRightName = TEXT("GamepadBiplaneRollRight"); this->GamepadBiplaneRollLeftName = TEXT("GamepadBiplaneRollLeft"); this->GamepadBiplaneStartEngineName = TEXT("GamepadBiplaneStartEngine"); this->GamepadBiplaneStopEngineName = TEXT("GamepadBiplaneStopEngine"); this->GamepadBiplaneTaxiBackwardsName = TEXT("GamepadBiplaneTaxiBackwards"); this->GamepadBiplaneBoostName = TEXT("GamepadBiplaneBoost"); this->GamepadBiplaneShootName = TEXT("GamepadBiplaneShoot"); this->TogglePickAxeName = TEXT("TogglePickAxe"); this->ToggleCreativePhoneName = TEXT("ToggleCreativePhone"); this->ToggleCreativeGlobalOptionsName = TEXT("ToggleCreativeGlobalOptions"); this->GamepadEmotePickerOrReplayLastEmoteHoldName = TEXT("GamepadEmotePickerOrReplayLastEmoteHold"); this->GamepadEmotePickerOrReplayLastEmoteHoldWhileBuildingName = TEXT("GamepadEmotePickerOrReplayLastEmoteHoldWhileBuilding"); this->GamepadEmotePickerOrReplayLastEmoteHoldWhileEditingName = TEXT("GamepadEmotePickerOrReplayLastEmoteHoldWhileEditing"); this->GamepadSwitchModeName = TEXT("GamepadSwitchMode"); this->CreativeMoveToolEquippedGrabOrLetGoName = TEXT("CreativeMoveToolEquippedGrabOrLetGo"); this->CreativeMoveToolEquippedCopyGrabOrDuplicateName = TEXT("CreativeMoveToolEquippedCopyGrabOrDuplicate"); this->CreativeMoveToolEquippedDeleteName = TEXT("CreativeMoveToolEquippedDelete"); this->CreativeToggleGhostName = TEXT("CreativeToggleGhost"); this->CreativeMoveToolMultiSelectName = TEXT("CreativeMoveToolMultiSelect"); this->CreativeMoveToolClearMultiSelectName = TEXT("CreativeMoveToolClearMultiSelect"); this->CreativeMoveObjectsFreelyLetGoName = TEXT("CreativeMoveObjectsFreelyLetGo"); this->CreativeMoveObjectsFreelyDuplicateName = TEXT("CreativeMoveObjectsFreelyDuplicate"); this->CreativeMoveObjectsFreelyDropToFloorName = TEXT("CreativeMoveObjectsFreelyDropToFloor"); this->CreativeMoveObjectsFreelyRotateClockwiseName = TEXT("CreativeMoveObjectsFreelyRotateClockwise"); this->CreativeMoveObjectsFreelyRotateCounterclockwiseName = TEXT("CreativeMoveObjectsFreelyRotateCounterclockwise"); this->CreativeMoveObjectsFreelySwitchAxisName = TEXT("CreativeMoveObjectsFreelySwitchAxis"); this->CreativeMoveObjectsFreelyPushName = TEXT("CreativeMoveObjectsFreelyPush"); this->CreativeMoveObjectsFreelyPullName = TEXT("CreativeMoveObjectsFreelyPull"); this->CreativeMoveObjectsFreelyExitName = TEXT("CreativeMoveObjectsFreelyExit"); this->CreativeMoveObjectsFreelyChangePrecisionLevelName = TEXT("CreativeMoveObjectsFreelyChangePrecisionLevel"); this->CreativeMoveBuildingsOnGridLetGoName = TEXT("CreativeMoveBuildingsOnGridLetGo"); this->CreativeMoveBuildingsOnGridDuplicateName = TEXT("CreativeMoveBuildingsOnGridDuplicate"); this->CreativeMoveBuildingsOnGridRotateClockwiseName = TEXT("CreativeMoveBuildingsOnGridRotateClockwise"); this->CreativeMoveBuildingsOnGridRotateCounterclockwiseName = TEXT("CreativeMoveBuildingsOnGridRotateCounterclockwise"); this->CreativeMoveBuildingsOnGridMirrorName = TEXT("CreativeMoveBuildingsOnGridMirror"); this->CreativeMoveBuildingsOnGridExitName = TEXT("CreativeMoveBuildingsOnGridExit"); this->CreativeMoveBuildingsOnGridChangePrecisionLevelName = TEXT("CreativeMoveBuildingsOnGridChangePrecisionLevel"); this->CreativeFlyUpName = TEXT("CreativeFlyUp"); this->CreativeFlyDownName = TEXT("CreativeFlyDown"); this->CreativeIslandPanelSupportAffiliateName = TEXT("CreativeIslandPanelSupportAffiliate"); this->CreativeIslandPanelStartMinigameName = TEXT("CreativeIslandPanelStartMinigame"); this->CreativeIslandPanelToggleDetailsName = TEXT("CreativeIslandPanelToggleDetails"); this->InputOptionsList.AddDefaulted(135); }