mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-27 03:43:40 +00:00
433 lines
18 KiB
C++
433 lines
18 KiB
C++
#include "FortInputData.h"
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FText UFortInputData::GetUseOrReloadLabel() const {
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return FText::GetEmpty();
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}
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FText UFortInputData::GetTrapInventoryHoldLabel() const {
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return FText::GetEmpty();
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}
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FText UFortInputData::GetToggleInventoryLabel() const {
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return FText::GetEmpty();
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}
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FText UFortInputData::GetToggleFullScreenMapLabel() const {
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return FText::GetEmpty();
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}
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FText UFortInputData::GetSwitchQuickBarTapLabel() const {
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return FText::GetEmpty();
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}
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FText UFortInputData::GetSwitchQuickbarLabel() const {
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return FText::GetEmpty();
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}
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FText UFortInputData::GetSprintLabel() const {
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return FText::GetEmpty();
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}
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FText UFortInputData::GetScreenLabel(const FName PresetName, const EFortInputActionGroup InputActionGroup, const FName ActionName, const bool bRichText) const {
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return FText::GetEmpty();
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}
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FText UFortInputData::GetRotateBuildingTapRepairHoldLabel() const {
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return FText::GetEmpty();
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}
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FText UFortInputData::GetRotateBuildingLabel() const {
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return FText::GetEmpty();
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}
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FText UFortInputData::GetRepairLabel() const {
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return FText::GetEmpty();
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}
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FText UFortInputData::GetRepairImproveSpotEnemyLabel() const {
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return FText::GetEmpty();
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}
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FText UFortInputData::GetRepairHoldLabel() const {
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return FText::GetEmpty();
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}
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FText UFortInputData::GetReloadTapLabel() const {
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return FText::GetEmpty();
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}
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FText UFortInputData::GetReloadLabel() const {
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return FText::GetEmpty();
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}
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FText UFortInputData::GetPreviousWeaponTapLabel() const {
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return FText::GetEmpty();
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}
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FText UFortInputData::GetPreviousWeaponLabel() const {
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return FText::GetEmpty();
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}
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FText UFortInputData::GetPreviousBuildingPieceLabel() const {
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return FText::GetEmpty();
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}
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FText UFortInputData::GetPlaceBuildingOrTrapConfirmLabel() const {
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return FText::GetEmpty();
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}
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FText UFortInputData::GetPickTrapTapLabel() const {
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return FText::GetEmpty();
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}
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FText UFortInputData::GetPickTrapTapHoldLabel() const {
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return FText::GetEmpty();
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}
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FText UFortInputData::GetPickTrapLabel() const {
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return FText::GetEmpty();
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}
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FText UFortInputData::GetNextWeaponTapLabel() const {
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return FText::GetEmpty();
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}
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FText UFortInputData::GetNextWeaponLabel() const {
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return FText::GetEmpty();
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}
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FText UFortInputData::GetNextBuildingPieceLabel() const {
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return FText::GetEmpty();
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}
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FText UFortInputData::GetMoveLabel() {
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return FText::GetEmpty();
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}
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FText UFortInputData::GetLookLabel() const {
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return FText::GetEmpty();
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}
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FText UFortInputData::GetJumpLabel() const {
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return FText::GetEmpty();
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}
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FText UFortInputData::GetInteractTapHoldLabel() const {
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return FText::GetEmpty();
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}
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FText UFortInputData::GetHarvestWeaponLabel() const {
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return FText::GetEmpty();
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}
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FText UFortInputData::GetHarvestWeaponHoldLabel() const {
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return FText::GetEmpty();
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}
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FText UFortInputData::GetGamepadWallSelectAndPlaceLabel() const {
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return FText::GetEmpty();
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}
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FText UFortInputData::GetGamepadTrapSelectAndPlaceLabel() const {
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return FText::GetEmpty();
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}
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FText UFortInputData::GetGamepadTrapPickerHoldLabel() const {
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return FText::GetEmpty();
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}
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FText UFortInputData::GetGamepadStairSelectAndPlaceLabel() const {
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return FText::GetEmpty();
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}
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FText UFortInputData::GetGamepadRoofSelectAndPlaceLabel() const {
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return FText::GetEmpty();
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}
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FText UFortInputData::GetGamepadFloorSelectAndPlaceLabel() const {
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return FText::GetEmpty();
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}
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FText UFortInputData::GetGamepadChangeMaterialOrTrapPickerLabel() const {
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return FText::GetEmpty();
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}
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FText UFortInputData::GetGameMenuLabel() const {
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return FText::GetEmpty();
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}
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FText UFortInputData::GetGadget2Label() const {
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return FText::GetEmpty();
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}
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FText UFortInputData::GetGadget1Label() const {
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return FText::GetEmpty();
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}
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UFortInputData* UFortInputData::GetFortInputDataForBlueprint() {
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return NULL;
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}
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FText UFortInputData::GetEmoteOrQuickChatLabel() const {
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return FText::GetEmpty();
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}
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FText UFortInputData::GetEmoteLabel() const {
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return FText::GetEmpty();
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}
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FText UFortInputData::GetEditBuildingPieceHoldLabel() const {
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return FText::GetEmpty();
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}
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FText UFortInputData::GetDeployHoverboardLabel() const {
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return FText::GetEmpty();
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}
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FText UFortInputData::GetCrouchLabel() const {
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return FText::GetEmpty();
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}
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FText UFortInputData::GetCraftAmmoHoldLabel() const {
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return FText::GetEmpty();
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}
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FText UFortInputData::GetChatHoldLabel() const {
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return FText::GetEmpty();
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}
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FText UFortInputData::GetChangeMaterialLabel() const {
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return FText::GetEmpty();
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}
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FText UFortInputData::GetBuildingEditResetLabel() const {
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return FText::GetEmpty();
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}
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FText UFortInputData::GetAutoSprintLabel() const {
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return FText::GetEmpty();
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}
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FText UFortInputData::GetAttackConfirmLabel() const {
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return FText::GetEmpty();
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}
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FText UFortInputData::GetAimDownSightsLabel() const {
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return FText::GetEmpty();
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}
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FText UFortInputData::GetAimDownSightsHeavyMeleeLabel() const {
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return FText::GetEmpty();
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}
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FText UFortInputData::GetAbility3Label() const {
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return FText::GetEmpty();
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}
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FText UFortInputData::GetAbility2Label() const {
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return FText::GetEmpty();
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}
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FText UFortInputData::GetAbility1Label() const {
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return FText::GetEmpty();
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}
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UFortInputData::UFortInputData() {
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this->ConfigDName = TEXT("ConfigD");
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this->ConfigEName = TEXT("ConfigE");
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this->ConfigFName = TEXT("ConfigF");
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this->ConfigGName = TEXT("ConfigG");
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this->ConfigDAthenaName = TEXT("ConfigD_Athena");
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this->ConfigEAthenaName = TEXT("ConfigE_Athena");
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this->ConfigFAthenaName = TEXT("ConfigF_Athena");
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this->ConfigGAthenaName = TEXT("ConfigG_Athena");
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this->ConfigHAthenaName = TEXT("ConfigH_Athena");
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this->ConfigCustomAthenaName = TEXT("ConfigCustom_Athena");
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this->GamepadAbility1Name = TEXT("GamepadAbility1");
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this->GamepadAbility2Name = TEXT("GamepadAbility2");
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this->GamepadAbility1AName = TEXT("GamepadAbility1PartA");
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this->GamepadAbility1BName = TEXT("GamepadAbility1PartB");
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this->GamepadAbility2AName = TEXT("GamepadAbility2PartA");
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this->GamepadAbility2BName = TEXT("GamepadAbility2PartB");
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this->GamepadAbility3AName = TEXT("GamepadAbility3PartA");
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this->GamepadAbility3BName = TEXT("GamepadAbility3PartB");
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this->GamepadPreviousBuildingName = TEXT("GamepadPreviousBuilding");
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this->GamepadNextBuildingName = TEXT("GamepadNextBuilding");
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this->GamepadBuildingSlot1Name = TEXT("GamepadBuildingSlot1");
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this->GamepadBuildingSlot2Name = TEXT("GamepadBuildingSlot2");
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this->GamepadBuildingSlot3Name = TEXT("GamepadBuildingSlot3");
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this->GamepadBuildingSlot4Name = TEXT("GamepadBuildingSlot4");
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this->GamepadToggleHarvestWeaponName = TEXT("GamepadToggleHarvestWeapon");
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this->GamepadToggleCreativePhoneWeaponName = TEXT("GamepadToggleCreativePhoneWeapon");
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this->GamepadToggleHarvestOrHoldCreativePhoneName = TEXT("GamepadToggleHarvestOrHoldCreativePhone");
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this->GamepadSelectPreviousWeaponName = TEXT("GamepadSelectPreviousWeapon");
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this->GamepadSelectNextWeaponName = TEXT("GamepadSelectNextWeapon");
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this->GamepadCreativeQuickbarSelectNextName = TEXT("GamepadCreativeQuickbarSelectNext");
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this->GamepadCreativeQuickbarSelectPreviousName = TEXT("GamepadCreativeQuickbarSelectPrevious");
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this->GamepadNextWeaponOrHarvestHoldName = TEXT("GamepadNextWeaponOrHarvestHold");
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this->GamepadTapSelectPreviousWeaponForChordAbilities = TEXT("GamepadTapSelectPreviousWeaponForModalAbilities");
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this->GamepadTapSelectNextWeaponForChordAbilities = TEXT("GamepadTapSelectNextWeaponForModalAbilities");
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this->GamepadTrapPickerName = TEXT("GamepadTrapPicker");
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this->GamepadUseOrTrapPickerName = TEXT("GamepadUseOrTrapPicker");
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this->GamepadUseOrTrapPickerAndPlaceName = TEXT("GamepadUseOrTrapPickerAndPlace");
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this->GamepadChangeMaterialOrHarvestHoldName = TEXT("GamepadChangeMaterialOrHarvestHold");
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this->GamepadSwitchModeOrEditBuildingName = TEXT("GamepadSwitchModeOrEditBuilding");
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this->GamepadImproveOrRotateBuildingPieceName = TEXT("GamepadImproveOrRotateBuildingPiece");
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this->GamepadRepairHoldOrRotateBuildingPieceName = TEXT("GamepadRepairHoldOrRotateBuildingPiece");
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this->GamepadPerformBuildingEditInteractionOrCancelPersonalVehicleName = TEXT("GamepadPerformBuildingEditInteractionOrCancelPersonalVehicle");
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this->HotbarKey1Name = TEXT("HotbarKey1");
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this->HotbarKey2Name = TEXT("HotbarKey2");
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this->HotbarKey3Name = TEXT("HotbarKey3");
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this->HotbarKey4Name = TEXT("HotbarKey4");
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this->HotbarKey5Name = TEXT("HotbarKey5");
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this->HotbarKey6Name = TEXT("HotbarKey6");
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this->HotbarKey7Name = TEXT("HotbarKey7");
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this->HotbarKey8Name = TEXT("HotbarKey8");
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this->HotbarKey9Name = TEXT("HotbarKey9");
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this->HotbarKeyF1Name = TEXT("HotbarKeyF1");
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this->HotbarKeyF2Name = TEXT("HotbarKeyF2");
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this->HotbarKeyF3Name = TEXT("HotbarKeyF3");
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this->HotbarKeyF4Name = TEXT("HotbarKeyF4");
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this->HotbarKeyF5Name = TEXT("HotbarKeyF5");
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this->HotbarKeyF6Name = TEXT("HotbarKeyF6");
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this->HotbarKeyF7Name = TEXT("HotbarKeyF7");
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this->HotbarKeyF8Name = TEXT("HotbarKeyF8");
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this->HotbarKeyF9Name = TEXT("HotbarKeyF9");
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this->HotbarKeyF10Name = TEXT("HotbarKeyF10");
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this->HotbarKeyF11Name = TEXT("HotbarKeyF11");
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this->HotbarKeyF12Name = TEXT("HotbarKeyF12");
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this->CreativeQuickbarKey1Name = TEXT("CreativeQuickbarKey1");
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this->CreativeQuickbarKey2Name = TEXT("CreativeQuickbarKey2");
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this->CreativeQuickbarKey3Name = TEXT("CreativeQuickbarKey3");
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this->CreativeQuickbarKey4Name = TEXT("CreativeQuickbarKey4");
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this->CreativeQuickbarKey5Name = TEXT("CreativeQuickbarKey5");
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this->CreativeQuickbarKey6Name = TEXT("CreativeQuickbarKey6");
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this->CreativeQuickbarKey7Name = TEXT("CreativeQuickbarKey7");
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this->CreativeQuickbarKey8Name = TEXT("CreativeQuickbarKey8");
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this->CreativeQuickbarKey9Name = TEXT("CreativeQuickbarKey9");
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this->CreativeQuickbarKey10Name = TEXT("CreativeQuickbarKey10");
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this->CreativeQuickbarKey11Name = TEXT("CreativeQuickbarKey11");
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this->CreativeQuickbarKey12Name = TEXT("CreativeQuickbarKey12");
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this->TrapPickerName = TEXT("TrapPicker");
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this->ChangeMaterialName = TEXT("ChangeMaterial");
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this->BuildConfirmName = TEXT("BuildConfirm");
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this->PerformBuildingEditInteractionName = TEXT("PerformBuildingEditInteraction");
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this->PerformBuildingImprovementInteractionName = TEXT("PerformBuildingImprovementInteraction");
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this->PickerConfirmName = TEXT("PickerConfirm");
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this->PickerCancelName = TEXT("PickerCancel");
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this->EmotePickerName = TEXT("EmotePicker");
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this->SquadQuickChatPickerName = TEXT("SquadQuickChatPicker");
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this->SwitchQuickBarName = TEXT("SwitchQuickbar");
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this->UseName = TEXT("Use");
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this->UseOrReloadName = TEXT("UseOrReload");
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this->ReloadName = TEXT("Reload");
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this->InventoryOrChatHoldName = TEXT("InventoryOrChatHold");
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this->FireName = TEXT("Fire");
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this->TargetName = TEXT("Target");
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this->RotatePrimitiveClockwiseName = TEXT("RotatePrimitiveClockwise");
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this->ToggleFullScreenMapName = TEXT("ToggleFullScreenMap");
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this->GamepadToggleFullScreenMapName = TEXT("GamepadToggleFullScreenMap");
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this->GamepadToggleFullScreenMapWhileBuildingName = TEXT("GamepadToggleFullScreenMapWhileBuilding");
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this->GamepadToggleFullScreenMapWhileEditingName = TEXT("GamepadToggleFullScreenMapWhileEditing");
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this->ToggleInventoryName = TEXT("ToggleInventory");
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this->GamepadToggleInventoryName = TEXT("GamepadToggleInventory");
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this->GamepadToggleInventoryWhileBuildingName = TEXT("GamepadToggleInventoryWhileBuilding");
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this->GamepadToggleInventoryWhileEditingName = TEXT("GamepadToggleInventoryWhileEditing");
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this->JumpName = TEXT("Jump");
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this->GamepadJumpName = TEXT("GamepadJump");
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this->CrouchName = TEXT("Crouch");
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this->CrouchWhileBuildingName = TEXT("CrouchWhileBuilding");
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this->CrouchWhileEditingName = TEXT("CrouchWhileEditing");
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this->CrouchOrRepairName = TEXT("CrouchOrRepair");
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this->CrouchOrRepairWhileBuildingName = TEXT("CrouchOrRepairWhileBuilding");
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this->CrouchOrRepairWhileEditingName = TEXT("CrouchOrRepairWhileEditing");
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this->GamepadVehicleExitName = TEXT("GamepadVehicleExit");
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this->GamepadVehicleUseOrExitName = TEXT("GamepadVehicleUseOrExit");
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this->GamepadVehicleJumpName = TEXT("GamepadVehicleJump");
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this->VehicleExitName = TEXT("VehicleExit");
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this->VehicleUseOrExitName = TEXT("VehicleUseOrExit");
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this->ShoppingCartCoastName = TEXT("ShoppingCartCoast");
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this->CannonShootName = TEXT("CannonShoot");
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this->GamepadCannonShootName = TEXT("GamepadCannonShoot");
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this->CannonCoastName = TEXT("CannonCoast");
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this->GamepadCannonCoastName = TEXT("GamepadCannonCoast");
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this->VehicleJumpName = TEXT("VehicleJump");
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this->GolfCartEBrakeName = TEXT("GolfCartEBrake");
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this->GamepadGolfCartEBrakeLeftName = TEXT("GamepadGolfCartEBrakeLeft");
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this->GamepadGolfCartEBrakeRightName = TEXT("GamepadGolfCartEBrakeRight");
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this->VehicleChangeSeatName = TEXT("VehicleChangeSeat");
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this->GamepadGolfCartForwardName = TEXT("GamepadGolfCartForward");
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this->GamepadGolfCartReverseName = TEXT("GamepadGolfCartReverse");
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this->GolfCartHonkName = TEXT("VehicleHonk");
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this->QuadCrasherBoostName = TEXT("QuadCrasherBoost");
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this->GamepadQuadCrasherBoostLeftName = TEXT("GamepadQuadCrasherBoostLeft");
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this->GamepadQuadCrasherBoostRightName = TEXT("GamepadQuadCrasherBoostRight");
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this->GamepadQuadCrasherBoostExtraName = TEXT("GamepadQuadCrasherBoostExtra");
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this->JackalBoostName = TEXT("JackalBoost");
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this->GamepadJackalBoostLeftName = TEXT("GamepadJackalBoostLeft");
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this->GamepadJackalBoostRightName = TEXT("GamepadJackalBoostRight");
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this->JackalUseOrExitName = TEXT("JackalUseOrExit");
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this->GamepadJackalExitName = TEXT("GamepadJackalExit");
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this->GamepadJackalUseOrExitName = TEXT("GamepadJackalUseOrExit");
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this->HamsterballBoostName = TEXT("HamsterballBoost");
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this->HamsterballShootName = TEXT("HamsterballShoot");
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this->HamsterballExtendName = TEXT("HamsterballRetract");
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this->GamepadHamsterballBoostLeftName = TEXT("GamepadHamsterballBoostLeft");
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this->GamepadHamsterballBoostRightName = TEXT("GamepadHamsterballBoostRight");
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this->GamepadHamsterballShootName = TEXT("GamepadHamsterballShoot");
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this->GamepadHamsterballExtendName = TEXT("GamepadHamsterballRetract");
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this->BiplaneRollRightName = TEXT("BiplaneRollRight");
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this->BiplaneRollLeftName = TEXT("BiplaneRollLeft");
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this->BiplaneRollInvertName = TEXT("BiplaneRollInvert");
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this->BiplaneStartEngineName = TEXT("BiplaneStartEngine");
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this->BiplaneStopEngineName = TEXT("BiplaneStopEngine");
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this->BiplaneTaxiBackwardsName = TEXT("BiplaneTaxiBackwards");
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this->BiplaneBoostName = TEXT("BiplaneBoost");
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this->BiplaneShootName = TEXT("BiplaneShoot");
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this->BiplaneFreelookName = TEXT("BiplaneFreelook");
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this->GamepadBiplaneRollRightName = TEXT("GamepadBiplaneRollRight");
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this->GamepadBiplaneRollLeftName = TEXT("GamepadBiplaneRollLeft");
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this->GamepadBiplaneStartEngineName = TEXT("GamepadBiplaneStartEngine");
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this->GamepadBiplaneStopEngineName = TEXT("GamepadBiplaneStopEngine");
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this->GamepadBiplaneTaxiBackwardsName = TEXT("GamepadBiplaneTaxiBackwards");
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this->GamepadBiplaneBoostName = TEXT("GamepadBiplaneBoost");
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this->GamepadBiplaneShootName = TEXT("GamepadBiplaneShoot");
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this->TogglePickAxeName = TEXT("TogglePickAxe");
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this->ToggleCreativePhoneName = TEXT("ToggleCreativePhone");
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this->ToggleCreativeGlobalOptionsName = TEXT("ToggleCreativeGlobalOptions");
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this->GamepadEmotePickerOrReplayLastEmoteHoldName = TEXT("GamepadEmotePickerOrReplayLastEmoteHold");
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this->GamepadEmotePickerOrReplayLastEmoteHoldWhileBuildingName = TEXT("GamepadEmotePickerOrReplayLastEmoteHoldWhileBuilding");
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this->GamepadEmotePickerOrReplayLastEmoteHoldWhileEditingName = TEXT("GamepadEmotePickerOrReplayLastEmoteHoldWhileEditing");
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this->GamepadSwitchModeName = TEXT("GamepadSwitchMode");
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this->CreativeMoveToolEquippedGrabOrLetGoName = TEXT("CreativeMoveToolEquippedGrabOrLetGo");
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this->CreativeMoveToolEquippedCopyGrabOrDuplicateName = TEXT("CreativeMoveToolEquippedCopyGrabOrDuplicate");
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this->CreativeMoveToolEquippedDeleteName = TEXT("CreativeMoveToolEquippedDelete");
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this->CreativeToggleGhostName = TEXT("CreativeToggleGhost");
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this->CreativeMoveToolMultiSelectName = TEXT("CreativeMoveToolMultiSelect");
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this->CreativeMoveToolClearMultiSelectName = TEXT("CreativeMoveToolClearMultiSelect");
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this->CreativeMoveObjectsFreelyLetGoName = TEXT("CreativeMoveObjectsFreelyLetGo");
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this->CreativeMoveObjectsFreelyDuplicateName = TEXT("CreativeMoveObjectsFreelyDuplicate");
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this->CreativeMoveObjectsFreelyDropToFloorName = TEXT("CreativeMoveObjectsFreelyDropToFloor");
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this->CreativeMoveObjectsFreelyRotateClockwiseName = TEXT("CreativeMoveObjectsFreelyRotateClockwise");
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this->CreativeMoveObjectsFreelyRotateCounterclockwiseName = TEXT("CreativeMoveObjectsFreelyRotateCounterclockwise");
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this->CreativeMoveObjectsFreelySwitchAxisName = TEXT("CreativeMoveObjectsFreelySwitchAxis");
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this->CreativeMoveObjectsFreelyPushName = TEXT("CreativeMoveObjectsFreelyPush");
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this->CreativeMoveObjectsFreelyPullName = TEXT("CreativeMoveObjectsFreelyPull");
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this->CreativeMoveObjectsFreelyExitName = TEXT("CreativeMoveObjectsFreelyExit");
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this->CreativeMoveObjectsFreelyChangePrecisionLevelName = TEXT("CreativeMoveObjectsFreelyChangePrecisionLevel");
|
|
this->CreativeMoveBuildingsOnGridLetGoName = TEXT("CreativeMoveBuildingsOnGridLetGo");
|
|
this->CreativeMoveBuildingsOnGridDuplicateName = TEXT("CreativeMoveBuildingsOnGridDuplicate");
|
|
this->CreativeMoveBuildingsOnGridRotateClockwiseName = TEXT("CreativeMoveBuildingsOnGridRotateClockwise");
|
|
this->CreativeMoveBuildingsOnGridRotateCounterclockwiseName = TEXT("CreativeMoveBuildingsOnGridRotateCounterclockwise");
|
|
this->CreativeMoveBuildingsOnGridMirrorName = TEXT("CreativeMoveBuildingsOnGridMirror");
|
|
this->CreativeMoveBuildingsOnGridExitName = TEXT("CreativeMoveBuildingsOnGridExit");
|
|
this->CreativeMoveBuildingsOnGridChangePrecisionLevelName = TEXT("CreativeMoveBuildingsOnGridChangePrecisionLevel");
|
|
this->CreativeFlyUpName = TEXT("CreativeFlyUp");
|
|
this->CreativeFlyDownName = TEXT("CreativeFlyDown");
|
|
this->CreativeIslandPanelSupportAffiliateName = TEXT("CreativeIslandPanelSupportAffiliate");
|
|
this->CreativeIslandPanelStartMinigameName = TEXT("CreativeIslandPanelStartMinigame");
|
|
this->CreativeIslandPanelToggleDetailsName = TEXT("CreativeIslandPanelToggleDetails");
|
|
this->InputOptionsList.AddDefaulted(135);
|
|
}
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|
|